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Update notes via Steam Community

Features / Improvements

  • Added support for Android and iOS!
  • Changed Laser Turret's Increase Stun Chance (30%) upgrade to Add Flat Stun Chance (15%). The Increase did not affect the chance on the Turret previously, as it did not have base Stun chance.
  • Added buttons for resetting Character and Trap/Turret Skill trees
  • Trap/Turret Skill Tree QoL: Skill Rollover - Right-clicking a skill when it is at 0 will change it to maximum obtainable level. Left-clicking a skill when it is at maximum will reset it to 0.
  • Adjusted lighting in several maps in Chapter 1 & 2 to give them a better look and atmosphere
  • Optimizations to lighting processing - The game should run much better now on low-end GPUs (older / non-gaming laptops for example)
  • Prevent accidental clicks on some buttons (cursor must be on top of the button when the mouse button is pressed, not released)
  • The option for showing/hiding the challenges in mission is now remembered upon restart
  • Updated the visuals of the Special Ability button


Bug Fixes

  • Fixed an issue where the show player weapon range button's hotkey was resetted upon restart
  • Fixed an issue where the description of Deranged modifier was not shown correctly until the game was restarted
  • Fixed a visual issue where the turret/trap did not show the level IV correctly after reaching that level
  • Fixed a visual issue where the Advanced Turret Pods did not affect the Damage calculation correctly in the weapon stats information card
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