Features / Improvements
- Added support for Android and iOS!
- Changed Laser Turret's Increase Stun Chance (30%) upgrade to Add Flat Stun Chance (15%). The Increase did not affect the chance on the Turret previously, as it did not have base Stun chance.
- Added buttons for resetting Character and Trap/Turret Skill trees
- Trap/Turret Skill Tree QoL: Skill Rollover - Right-clicking a skill when it is at 0 will change it to maximum obtainable level. Left-clicking a skill when it is at maximum will reset it to 0.
- Adjusted lighting in several maps in Chapter 1 & 2 to give them a better look and atmosphere
- Optimizations to lighting processing - The game should run much better now on low-end GPUs (older / non-gaming laptops for example)
- Prevent accidental clicks on some buttons (cursor must be on top of the button when the mouse button is pressed, not released)
- The option for showing/hiding the challenges in mission is now remembered upon restart
- Updated the visuals of the Special Ability button
Bug Fixes
- Fixed an issue where the show player weapon range button's hotkey was resetted upon restart
- Fixed an issue where the description of Deranged modifier was not shown correctly until the game was restarted
- Fixed a visual issue where the turret/trap did not show the level IV correctly after reaching that level
- Fixed a visual issue where the Advanced Turret Pods did not affect the Damage calculation correctly in the weapon stats information card
Changed files in this update