After five and a half months of hard work, I am very pleased to announce that the Daughter chapter's Alpha milestone has finally been released! This is a huge release for us and we are very eager to get everyone's feedback from it.
After completing the Daughter chapter, I invite you to please complete the feedback survey that'll automatically open after the boss is defeated. This is also accessible from the main menu. Please note that this is a new survey, different from the survey in the last release.
Please report bugs in this Steam discussion thread: https://steamcommunity.com/app/1922550/discussions/0/634541741925543240/
Due to changes in checkpoints and save file structure, your save file will be reset. Apologies for any inconvenience.
(The following update notes are largely a rehash of the last announcement that was posted a couple weeks ago.)
Here's some of the biggest changes:
- Almost all of the temporary prototype art in the Daughter chapter has been replaced with phase one art! That means no more ugly, grey, placeholder grid textures :D
- All of the Daughter chapter's enemies have new, beautiful art and animations thanks to our wonderful new character artist Luca!
- Lots of narrative-related improvements, including a much improved Camera mechanic, a new Tape Recorder mechanic, and - finally - proper dialogue! (Using placeholder TTS voices for now)
- A short, new Prologue chapter to replace the old demo prologue. Please note this new Prologue still has a fair bit of temporary art, including the art for the new NPC characters.
- Tutorialization has been greatly improved across the board.
- The user interface across the game has received a big visual facelift, and many outstanding UI bugs have finally been fixed.
- Lots of various improvements to the melee system.
- Gamepad support has been improved greatly, though proper button glyphs are still not in yet.
- Audio mixing and spatialization has been overhauled across the board.
As always, please feel free to join the Discord server and follow us on Twitter (links below) for more frequent updates and a quicker/better way to provide feedback to us about the game.
Thanks for sticking with us throughout the year!
Aaron
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