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Update notes via Steam Community
  • Fixed an issue where player's bodies would become unlootable after exactly 2 minutes.
  • Fixed an issue where crafting lodge modules would start their crafts with fewer items than intended.
  • Fixed a number of locations where Rogues could get into unintended places
  • Fixed an issue where players could access the Crypt's Statue extraction without activating the statue
  • Fixed an issue where a collision blocker would prevent players from jumping into the sewer to extract
  • Fixed a number of collision snags on the Crypt map
  • Fixed an issue on Goldbrook allowing players to escape the playable area.
  • Fixed an issue where the Wizard could achieve Overload when their charged power was under 100
  • Updated the deathmatch gear presets
  • Fixed an issue where the Wizard's fire shield was not using the correct sound effects
  • Flying seed no longer displays a throw trajectory.
  • Fixed an issue where Flying Seed would spin erratically
  • Fixed an issue where homing projectiles would target below the location of enemies
  • Fixed an issue where Wizard Mirror Images would have incorrect stats
  • Fixed various issues allowing the hunter to animation cancel the bow shot recovery animation
  • Fixed an issue where Warrior's Evade attack would not trigger consistently
  • Fixed an issue where certain Warrior and Rogue consumables would not be consumed when using the last one in your class toolbelt
  • Fixed Rogue's Cheap Shot ability going on cooldown if it was interrupted before it dealt damage.
  • Fixed an issue where Warriors could toggle out of combat early using Swap Weapon
  • Fixed an issue where the Priest could cast Spirit Shell instantly with Sword and Buckler
  • Fixed an issue causing Warrior's Spiked Shield Reflection to not function
  • Updated FSR plugin to 3.1.1.a
  • Fixed a server crash
  • Fixed a crash on startup related to steam's gameplay clips
  • Improved the crash reporter's ability to send crash dumps during game startup
  • Fixed a case of infinite connecting screen if a player crashes during a server transfer.
  • Fixed an issue where AI would ignore their rotation rates, leading to extremely fast snapping turns for some NPCs such as the Animated Armor and Mor'Thog
  • Fixed an issue with Ogre's AI that was preventing a number of attacks from being used.

  • Priest's Guiding Star damage reduced by 6%
  • Wizard fire patches affliction buildup reduced to 35, down from 75
  • Wizard's Phoenix Attack fire affliction per hit reduced to 50, down from 75
Windows Depot 2344321
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