- Fixed an issue where player's bodies would become unlootable after exactly 2 minutes.
- Fixed an issue where crafting lodge modules would start their crafts with fewer items than intended.
- Fixed a number of locations where Rogues could get into unintended places
- Fixed an issue where players could access the Crypt's Statue extraction without activating the statue
- Fixed an issue where a collision blocker would prevent players from jumping into the sewer to extract
- Fixed a number of collision snags on the Crypt map
- Fixed an issue on Goldbrook allowing players to escape the playable area.
- Fixed an issue where the Wizard could achieve Overload when their charged power was under 100
- Updated the deathmatch gear presets
- Fixed an issue where the Wizard's fire shield was not using the correct sound effects
- Flying seed no longer displays a throw trajectory.
- Fixed an issue where Flying Seed would spin erratically
- Fixed an issue where homing projectiles would target below the location of enemies
- Fixed an issue where Wizard Mirror Images would have incorrect stats
- Fixed various issues allowing the hunter to animation cancel the bow shot recovery animation
- Fixed an issue where Warrior's Evade attack would not trigger consistently
- Fixed an issue where certain Warrior and Rogue consumables would not be consumed when using the last one in your class toolbelt
- Fixed Rogue's Cheap Shot ability going on cooldown if it was interrupted before it dealt damage.
- Fixed an issue where Warriors could toggle out of combat early using Swap Weapon
- Fixed an issue where the Priest could cast Spirit Shell instantly with Sword and Buckler
- Fixed an issue causing Warrior's Spiked Shield Reflection to not function
- Updated FSR plugin to 3.1.1.a
- Fixed a server crash
- Fixed a crash on startup related to steam's gameplay clips
- Improved the crash reporter's ability to send crash dumps during game startup
- Fixed a case of infinite connecting screen if a player crashes during a server transfer.
- Fixed an issue where AI would ignore their rotation rates, leading to extremely fast snapping turns for some NPCs such as the Animated Armor and Mor'Thog
- Fixed an issue with Ogre's AI that was preventing a number of attacks from being used.
- Priest's Guiding Star damage reduced by 6%
- Wizard fire patches affliction buildup reduced to 35, down from 75
- Wizard's Phoenix Attack fire affliction per hit reduced to 50, down from 75
Season 1 - Hotfix 6
Update notes via Steam Community
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Depot 2344321
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