• new building types
- capital: set tax rates, deploy support squads and store up to 5,000 gold in your vault
- bank: upgrade vault capacity and earn interest on deposits
- hospital: heal squads and inspect wounded soldiers
- barracks: design custom squads from soldiers with unique stats
- factory: convert raw materials into refined goods
- supply hub: centralized storage for construction inputs
• combat tab improvements
- streamlined soldier selection
- enhanced squad management tools
• sector tab
- create and name sectors
- capture sectors by seizing buildings within them
• logistics tab
- link buildings with transport lines
- build full production chains to move resources automatically
• construction tab
- erect new buildings and machines in owned sectors
- build mining drills to harvest raw resources
- assemble missile silos and manufacture missiles via your logistics and factories
- launch missiles (and nukes) to devastate areas—each explosion leaves a radiation zone that grants attackers a 10× bonus but renders any buildings within unusable until the radiation clears
Dive in, explore the new systems, and let us know what you think!
Changed files in this update