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Update notes via Steam Community


It's been a few months, and that means another update!
v1.2 brings a ton of new content into the game, while also laying down the foundations for a few secret plans, which I cannot share just yet... So stay tuned and hydrated, this upcoming summer!

~Voided


NEW BOSSES


4 new bosses have been added to the game! Now each different biome has its own unique boss to face.



  • Scion of Moss (Swamp)
  • Efreet (Volcano)
  • Shadebringer (Cave)
  • Bramblelight (Plains)

    CARD PACKS


    Every fight will now give you one of four different booster packs as a reward!
    Each booster pack opened shows three cards, and lets you pick one card to add to your hand.



  • Elemental pack: Contains elemental and skill cards.
  • Item pack: Contains potions, tools and other items.
  • Special pack: Contains modifier and trigger cards.
  • Golden pack: Contains rare cards.



    AI IMPROVEMENTS


  • AI calculation speed is improved, and should cause less frame drops.
  • AI no longer casts movement abilities on itself.
  • AI can no longer cast abilities through blocks and may decide to attack blocks and obstacles if it cannot reach you.
  • AI can now use abilities, meant to target allies, on itself.
  • AI ability order is now reversed: It now prefers using its later abilities (if able by chance), then defaults to using its first ability.
  • AI's selected ability is now also highlighted when inspecting the creature's abilities.

    CAVE BIOME


    The Cave biome is finally ready and has been added to the game!

  • Cave biome can now spawn when creating a new campaign.
  • Added new puzzles that involves sentinel statues and mine carts.
  • Added new puzzles that involves using Dark, Earth, Might and Bomb cards.
  • Various small design changes for stalagmites, sentinel statues, dynamite and wall cracks.
  • Mine carts can now be pushed around corners, to follow mine rails.



    BOMB REWORK


  • Bombs can now be placed on the floor, instead of being used on walls.
  • Placed bombs inside levels have a timer until they explode, in combat they explode at end of turn.
  • Various dynamite can be found in the cave biome, and functions similar to bombs.
  • Cracks in the wall can signal a good spot for placing bombs and dynamite.
  • Bombs now also deal damage to your heroes inside levels.
  • Bombs can now also blow up wooden objects, such as stumps, logs and trees.
  • Bombs are more common in shops.
  • King Bomb relic has been reworked.
  • Damage from multiple explosions no longer stacks.



    CARD USAGE CHANGES


  • Some card uses, such as cutting grass or growing flowers, no longer consumes the card.
  • Double elemental cards can now be used on environment, twice. Just like their regular counterparts.
  • LIFE: Can now be used on heroes to heal them out of combat.
  • EARTH: Can now be used on mine carts to fill them with rocks. Can also be used on tile cracks to remove them, or fill in a 3x3 area of water.
  • FATE: Can now be used on a relic chest to re-roll your relic options.
  • DARK: Can now be used to disable sentinel statues and to put out fire sources.
  • MIGHT: Can now be used to pull objects out of carts, push empty carts, or pull stepping stones out of the water.
  • AIR: Can now be used to push creatures and objects from a distance.



    OTHER GAMEPLAY


  • Reworked many secret rooms and rooms inside the volcano biome.
  • You can now skip movement inside levels with tab (even when you have only 1 hero).
  • You can now jump from/to pit columns.
  • Renamed "Increased Damage" status effect to "Power".
  • Puzzle gates are now more consistent, and only close other puzzle gates within the same room.
  • Liftable objects can now be thrown less far when using the mouse.
  • In cheat mode, can create up to 4 heroes in party selection screen.

    BALANCE


  • Increased the health of all bosses by about 200.
  • Reduced damage increase per BODY or MIND from +20% to +10%.
  • Diamond card, now only awards 3 gold on kill once per skill use.
  • Adjusted card rarity and lowered most enemy loot rate. (But each combat now awards a booster pack).
  • Slightly increased the amount of monsters to be put inside reinforcement portals while having a small party.
  • Overwatch status effect now scales with creature size, and can now be interrupted by movement/knockback.
  • Flying creatures can no longer move over blocks.
  • Increased the aggro range for bats.
  • Combat no longer ends if there are still any reinforcement portals left.
  • The first enemy in combat inherits any damage/statuses received in the level.
  • Large creatures are no longer hit multiple times by AoE status effects.



    DESIGN


  • Vine seeds now have sprites for each rotation, and show how they will grow, before a card is used.
  • Objects hidden behind walls are now easier to spot.
  • Changed how secret paths look (again).
  • Can now inspect enemies inside reinforcement portals.
  • Wiring of objects can be hidden in cheat mode by holding down shift or ctrl.
  • Fire pits can now appear rotated.

  • Reduced the delay in pressing/releasing switches.
  • Puzzleshrooms now change color faster.
  • Status effects now have directional audio, based on location of the creature.
  • Improved the loopability of the overworld music theme.
  • The volume of each sound file has been readjusted and is configurable in the data folder.
  • Changed sound for Pausing/Unpausing, Quick saving/loading.
  • Small mushrooms on which you need to use a card, are now more obvious.
  • Flowers/mushrooms/grasses no longer float over water to the south of them.

  • Redesigned the title screen, adding small buttons at the bottom.
  • Now shows a "locked!" tooltip for any locked objects.
  • Changed the ability icon for "Dark Blast"
  • Improved the drawing offset for large creatures in combat.
  • Centralized the alert icon for large creatures.
  • Improved some of the corner textures of blocks.
  • Reduced the amount of overhangs between Blocks.
  • Improved the animation of placing rocks on cairns.
  • Increased the size of the leave level button, when level is completed.



    BUG FIXES


  • Fixed a crash that could occur if all heroes are defeated at the start of enemy's turn.
  • Fixed a crash that would occur when brimstone is thrown into lava adjacent to brimstone blocks.
  • Fixed a crash that could occur when first tab of settings were reset to default.
  • Fixed a crash related to the final boss level.
  • Fixed a potential crash that could occur if a card laying inside the level was removed/renamed upon reloading the save.

  • Fixed a visual bug where pit columns texture could clip into terrain.
  • Fixed a visual bug where coins and other objects were not drawn on the minimap when positioned on top of rails.
  • Fixed a visual bug where a rock thrown into the water would still appear selected.
  • Fixed a visual bug where info UI about a relic would be stuck in the top left corner.
  • Fixed a visual bug where the particles of a broken pot did not inherit Z movement.
  • Fixed a visual bug where two frames were clipping in the hero animation.
  • Fixed a visual bug where the "jump over tile" indicator was wrongly shown when hovering over far away vertically aligned tiles.
  • Fixed a visual bug where an enemy ability indicator could appear as a red X until hovering over it.
  • Fixed a visual bug where removed objects could linger on screen for a frame longer than intended.
  • Fixed a visual bug where the inspect mouse icon was not shown on a hero whose turn is finished in combat.
  • Fixed a visual bug where the camera in combat pans off-screen and back when resizing the window.
  • Fixed a visual bug where life totals are detached from camera movement in combat when "always show life" setting is enabled.
  • Fixed a visual bug where the backpack and deck UIs were being updated too often.
  • Fixed an audio bug where the music kept playing in the pause menu, if master volume was muted.

  • Fixed a bug where you could end turn on an occupied square in combat.
  • Fixed a bug where the "Stunned" status effect would sometimes not skip your turn.
  • Fixed a bug where dragged cards could disappear after winning the combat.
  • Fixed a bug where there was a small chance for large creatures to be missing in combat while having a small hero party.
  • Fixed a bug where Reinforcement portals can spawn on missing tiles and blocks.
  • Fixed a bug where the console "win" command did not consider reinforcement portals.
  • Fixed a bug where jellies could spawn on top of heroes in the first combat of the tutorial.
  • Fixed a bug where "Rocky" passive left behind rocks when fleeing from combat.
  • Fixed a bug where loot wasn't properly randomized for duplicate enemies in combat.
  • Fixed a bug where movement/dash abilities could be interrupted by the player clicking on combat tiles.

  • Fixed a bug where creatures spawned with spirit cards, or with the "Danger" curse, were not finalized properly.
  • Fixed a bug where the player could not be removed with the map editor in overworld.
  • Fixed a bug where large flying creatures did not path correctly over missing tiles.
  • Fixed a bug where pots could not be thrown when there is exactly 1 empty square in front of you.
  • Fixed a bug where big windmills didn't push two adjacent pushable blocks in front of it.
  • Fixed a bug where the map editor couldn't attach enemies to balloons.
  • Fixed a bug where workstations could spawn blocking the path.
  • [*] Fixed a bug where exploration effects were not triggered if the camera did not move when at the edge of the level.

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