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Update notes via Steam Community

It's patch time!


Hello, everyone!

We've been monitoring all your bug reports and feedback, and we have our first patch ready for 0.8!
 

Autofill


For the new 0.8 autofill, we had previously focused on a speedier calculation, but based on player feedback, we have optimized the operation, fixed a couple bugs, and made it even smarter now!

  • Fixed a few gaps in the schedule, even when you had enough employees to cover those gaps
  • Fixed Headquarters schedules were failing in some cases
  • Fixed if you dragged a schedule to the edge of the screen to reduce the length of the shift, it didn't update the total hours of the shift
  • Autofill will now schedule employees up to 12-hour shifts each day
  • It will now more strategically assign employees to the correct desks, chairs and attachments, based on their demands!
  • [*] Fixed issue causing the autofill to assign the same employee to multiple workstations at the same time

    And for the biggest autofill complaint - the Autofill will now aim to avoid creating those 2-hour shifts and will give each employee a longer shift.



    This calculation now takes a bit longer, but don't worry, you have two options!
    1. Just leave the scheduler tab, and it will continue the calculation in the background
    2. Check the toggle for "Fast auto-fill", to get those faster, 2-hour time blocks!


    Changelog

    • Fixed issue where customers get stuck if you previously visited a larger store
    • Fixed an issue with the handtruck that was causing saves to get stuck loading at 100%
    • Fixed if you click a shopping basket while holding a box, the box disappears
    • Fixed issue product monopoly not being recognized if you bought out the last competitor store
    • Fixed can get stuck in bed/couch/chair if you hit ESC/cancel right as you click sleep
    • Fixed Interior Designer mode would click on objects when using right-click to rotate the camera
    • Fixed Interior Designer mode Eyedropper Tool wasn't working on walls
    • Fixed could sell delivery spot with items on it and break the game
    • Fixed couldn't walk through the driveway of Piers 6-8
    • Moved headhunter fees and HR Insurance costs to their own line of the EconoView to clarify where those expenses are coming from
    • Fixed issue where a vehicle parked in an underground parking could send you to the hospital
    • Fixed visual issue with smartphones and smartwatches in factories
    • Fixed VoogleMaps was showing incorrect buildings as "For Sale"
    • Fixed colliders on the Industrial Fryer
    • Fixed colliders on Cocktail Bar Corner
    • Fixed Options Menu radio slider wasn't working properly
    • Fixed character wouldn't sit on modular sofa while watching TV
    • Fixed City Ads Banner was floating in the air
    • Fixed one of the uniform shorts was not showing the correct, selected colors
    • Fixed one female gym shoe wasn't being recognized as "workout attire"
    • Fixed one male hairstyle was not showing properly on the player
    • Fixed couldn't recolor the corner of one room in the N1 residential building.
    • Fixed an issue causing the game to "crash" when you were exiting to desktop





    As always, we appreciate all the reports and feedback! Please let us know if you find anything else as we continue onward toward EA 0.9!

    ~Hovgaard Games, and the Big Ambitions team!
    Windows 64-bit Depot 1331551
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    macOS 64-bit Depot 1331552
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