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Dear Scavengers!

Roadmap Survey


It's been about two weeks since the launch of Doloc Town. After countless hotfixes over the last few days and the reveal of the Early Access roadmap last week, the team is ready to take a short break for some much-needed rest. We'll take the time to recharge and prepare for the new content coming in June.

After the initial reveal of Doloc Town’s Early Access roadmap last week, the team received a lot of feedback from the community. This got us thinking - maybe we should release a survey to ask players what content they’d like to see in upcoming updates. After all, one of the core reasons we launched Early Access was to gather ongoing community feedback, ensuring the game is polished for the official 1.0 release.


Please share your thoughts on Doloc Town’s future development in the survey below! Your feedback is invaluable, and we’ll review it as soon as the team returns from break.

SURVEY

The team will carefully consider the survey feedback and share an updated roadmap if necessary, but don’t worry - it won’t be a drastic change, as we still have our own creative vision for the project in mind.

Meanwhile, we're also hosting some events within our community with Steam Gift Card & Doloc Town Soundtrack Keys so be sure to check it out if you're interested!

Scenery Contest


To celebrate the releases, we are hosting a screenshot contest to find the best images captured by players in town! 📷


Share your Doloc Town best pixel art visuals discovered in-game on Twitter, Discord or Instagram for a chance to win Steam Gift Card and guaranteed Doloc Town soundtrack code!

Event ends May 28th 11:59 PM Pacific Time.

More Details

0.92.35 Update - Balancing Adjustments


In this update, we’ve addressed game-balancing issues by increasing rewards for farming-related activities. Below is the detailed changelog:

Balancing Adjustments

- Increased farming profits: Adjusted prices for seeds, crops, agricultural products, while increased yield for certain crops (wheat, grapes, cucumbers, coffee plants, tea plants, fungus)
- Boosted light processing product profits: Increased value added by wine barrels and dryers
- Extended the plastic mulch protection duration to 2 days
- Reduced material needed for planting pots and wooden platforms (wood and soil requirements halved!)
- Decreased material needed for wine barrels, dryers, pickling jars, and small batteries
- Increased one-time processing capacity for various equipment (furnaces, charcoal forge, garbage smelters, assembly sharper, looms, compost bins, tree compost bins, resin presses, electric dryers)
- Enhanced power generation efficiency (now just 2 coal / thundergrass to fully charge a generator)
- Increased coal yield from coal mines (+1 coal per mine on average)
- Improved stone yield from large rocks (now averages 8 stones), and now large rocks no longer drop soil or coal
- Reduced mineral ingot requirements for chip upgrades
- Increased ore stocks at Merlin's Shop
- Higher probability of getting pepper specimen plants from drones
- Increased weapon sell prices dropped from wetlands
- Adjusted selling price thresholds for delicious foods
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- Lowered the drone chip prices
- Decreased item drop quantities from wetland monsters
- Fixed abnormally high drop rates for rare monster loot
- Increased pricing for solar generator

New Additions

- Added storage shelf reward to the outpost quest
- Added auto-save after taking naps (can be disabled under settings)

Adjustments

- Adjusted UI display for the guild quest board
- Updated static and working textures for some equipment
- Updated wiki images for the Witch and Drone No. 66
- Clarified some ambiguous text descriptions

BUG Fixes

- Fixed birds not flying away when approached by scooters
- Fixed an issue where the purchase price for fish from lightman is too low
- Fixed an issue where the submitted materials could go above limit when quick-submitting craft ingredients
- Fixed demolition refunds being counted as player earnings
- Fixed thunder sound effects ignoring the overall volume control
- Fixed drone textures reappearing when exiting build mode
- Fixed replace buildings using controller could auto-locate to overlapping structures
- Fixed the submit button potentially triggering twice when confirming cooked food on controller
- Fixed 'Visit the Treaty Port at Night' quest retriggering issue again
- Attempted to fix some Steam achievements unlock issue

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