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Hey everyone!

Thank you for your patience and understanding, couch co-op is released at last! We did a mini-tutorial in Vlog to introduce this new function; you will also find the tutorial of how to set the LAN co-op up in this Vlog, because we still see a lot of players asking help on it.



If you couldn’t watch video, here is a short instruction of couch co-op:


How to launch it:
  • As usual, you’ll start a new Mind Training session by stepping through the teleportation gate as the tiny robot. But this time, when you wake up in the familliar black room, you’ll notice a brand-new option: Local Co-op Mind Training.
  • To begin, make sure you and your partner’s controllers or keyboards are properly connected. Follow the on-screen instructions to bind your controls. Once everything’s set up, you’re ready to go!
  • Only Master Player, AKA the one who binds their controls first, can choose 2 EvoTypes. These Evotypes will determine the Legacy Skills available during the run, and the skills from both chosen Evotypes will apply to both players.
  • During the run, each player can select their own Potentials, while only Master Player can choose which path to take, what to select in Exchange Rooms, which legacy skill to upgrade and more. Those choices affect both players, so make sure to communicate well—or just let the more bad-ass one between you take the lead!
  • In battle, if one of you goes down, the run doesn’t end. You will revive once your partner clears the current room. But what happens if both players die…? Well, you tell me…


As to LAN co-op:
  • First things first, you’ll still need to go through the teleportation passage and enter the Mode Selection Room.
  • From there, select Online Mind Training and confirm to connect to the network.
  • Now, here’s the key part—Do not start the game yet. Instead, open the Online Settings Dashboard.
  • On the left side, you’ll see an option called “ACE Connection Area.” Click that.
  • At the top of this menu, you’ll find “Enable LAN Server.” Just turn that on!
  • Once your LAN server is up, your friend should be able to see it and join you from the same screen on their end.


Yeah, we know—it’s kind of buried in the menus. Sorry about that! The good news is the dev team is actively working on a co-op polish plan to improve the performance and overall user experience.
It’s not dropping super soon, probably at the very end of this year, but we wanted you to know: we hear you, and we’re working on it.

Japanese Voice-over of ICEY is out too!

The voice-over in Japanese is performed by the original voice actor, Shimono Hiro, in ICEY. Thanks to his authentic performance that we can say the work on ICEY is finally completed.
No need for extra words—here’s a brand-new trailer to give you a sneak peek!



Other than these, we also fixed and improved bits and bobs with the patch:

Character Improvements and Bug Fixes

  • The text description for Rachel's Potential [Ivy Blossom] has been updated to clarify the ability to throw multiple crosses.
  • Fixed an issue where Rachel's Potential [Sankishin: Tsukuyomi Unit]'s invincibility state failed to defend against Susanoo's ultimate skill in Advanced Transcendence difficulty.
  • Fixed an issue where ICEY could remain invincible during certain moves.
  • Fixed an issue where ICEY could not crouch immediately after a ground attack.
  • Fixed an issue where some of ICEY's moves could knock back the Defiling Eye.
  • Fixed an issue where the actual damage of [Shift] did not match the displayed value when ICEY had a high MP reserve.
  • Fixed an issue where the unlock condition for the hidden effect of Hazama's Potential [Eternal Coils of the Dragon Serpent] was displayed incorrectly.
  • Resolved the issue where Hazama's Potential [Ouroboros] invincible dodge state was improperly overwritten.
  • Adjusted the pre-input criteria for Hazama's Potential [Ouroboros] related to [Vengeful Viper] derivatives.
  • Addressed the issue where Hazama's Potential [The Serpent's Unholy Wrath] MP absorption was below the expected value.
  • Corrected the display error for the unlock condition of the hidden effect 'MP Recover enhancement' in Hazama's Potential [Ouroboros].
  • Fixed the issue where Noel's Potential [Zero-gun: Sleipnir] invincibility frames were incorrectly overwritten upon activation.
  • Fixed an issue where certain move effects in Mai's Palette were displayed incorrectly.


Other optimizations and bug fixes

  • Resolved an issue where specific Tactics caused data desynchronization and level skipping in online play.
  • Fixed a bug where the death animation played incorrectly when a character was defeated mid-air.
  • Removed the damage from the knockback move preceding Susanoo's ultimate skill in Advanced Transcendence difficulty.
  • Reduced the damage of some of Susanoo's moves in Advanced Transcendence difficulty and enhanced the Attack direction judgment for certain moves.
  • Improved the visual and audio effects of Susanoo's ultimate skill in Advanced Transcendence difficulty.
  • Resolved the issue with the incorrect display of the maximum number of Tactics for the Bladestorm style.
  • Improved the trigger slot and display of Double Tactic and associated Tactics within the Tactic Tree.
  • Addressed the misalignment between sound effects and movements for Avatar Paku-Men during motion.
  • Resolved various other issues.


See you in the game,
91Act Team
Windows 64-bit Depot 2273431
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macOS 64-bit Depot 2273432
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