🫡 Greetings Commanders!
Today’s update delivers many improvements, with a primary focus on fixing an issue that affected badge rewards in Frontier mode.
Many of you have reported not receiving the correct badge after completing expeditions in Frontier mode... and thanks to your detailed reports, we tracked down the culprit and fixed this annoying bug. 👾🛠️
While we can't retroactively grant past badges, we deeply appreciate your dedication and hope you enjoy unlocking new achievements from here on out!
On a lighter note, Ctrekoz on Discord pointed out that Warden Gerhard’s ability “Anti-tank warfare” was lacking a bit of flair (and, well… actual tanks), so we knew it was time for a rename!
Without missing a beat, Colonel Astor launched a community vote to choose a new name - and it was Alacarin’s suggestion that came out on top! 🏆
The ability now goes by the name of : “Imperial Supervision” - perfectly grim, just like Gerhard himself. ^^
We sincerely appreciate your continued feedback and engagement - it truly helps guide our work in making the game more balanced, polished, and enjoyable for all players! 🤝
Balance Changes: ⚖️
- Increased Iron Dragoons Main Headquarters HP to 2000 from 1750
- Decreased Durendal position - Blessed machine cost to 4400 from 7200
- Decreased Bastion - Simple design cost to 75 from 100
- Increased Bastion - Simple design reload speed bonus to 30% from 25%
- Increased Salamander - Energy tap cost to 375 from 250
- Decreased Retribution position - Forbidden explosives cost to 2900 from 3250
- Decreased Electric arc cannon cost to 1600 from 2200
- Increased Electric arc cannon range to 8 from 7
- Decreased Decimation position - Left/Right Frag launcher cost to 120 from 220
- Predictive deployment now reduces Reroll cost to a minimum of 5
Additions / Improvements: ✨
- Tier 3 Doctrine Intelligence Gathering renamed Intelligence Expertise
- Warden Gerhard Anti-tank warfare renamed Imperial Supervision
- Several text improvements
Bug fixes: 👾
- Fixed an issue not granting badges when completing Frontier mode expeditions
- Fixed the camera keys not being ignored in Pause menu or Settings
- Weapons now correctly display if they keep targeting their current target or refocus each shot (displayed as Target priority “Keep their current target”)
- Fixed an interaction between Omega emitter and Electric arc cannon causing Omega emitter to shoot at random spots (Thank you so much to emeraldking5 and nychrmagic for their contribution!)
- Fixed a visual glitch causing to display a brown square instead of a Zone placement
- Fixed an issue with Reinforced structure not repairing
Changed files in this update