## New adventurer: the Dark Knight !
A new adventurer is now available, even if it has no VFX yet (hey, this is a playtest after all :smile: ), the **Dark knight** uses its own life as a resource to cast powerful **chaos** spells. It can be a :shield: Tank or a :crossed_swords: DPS !
## A real hub !
It's real ! we now have an amazing new hub, with no building interiors yet (but it's planned, don't worry ;) ) but it feels way better than the previous, very WIP/PoC style one.
## ~Passives~ *Ahem* relics refactor !
Passives are now named relics, they can be stacked and some of them have a max stacks value. Relics are effectively passives but they're a better naming for the future things we're planning. But that's not all ! All the passives you used to know have been removed, we now have brand new relics that do all sorts of cool things.
## A save system ! *Why didn't I start with that*
Yes ! You can now save your game ! Well not really because it'll save for you when leaving and entering the hub and when closing fight UI at the end of a fight. :warning: Please do not share saves with each other as they're not safe to share yet :warning:
The save file will contain meta progression as well as your current run, yes, meta progression.
## Meta progression !
What's a rogue**lite** without meta progression? Yeah a rogue**like**, I love being picky about that despite not giving a damn. Anyways, there are now things that you can unlock with runs, Relics, Blueprints, and even a Biome... (and eventually, Adventurers but we don't have enough of them yet to have that in the playtest nor the demo).
## Biomes visual enhancement
Biomes now have animated props, better water, I heard the unlockable one has fancy features in it...
Oh, and we have **removed the map UI**, I know what you're thinking: OH NO I WANT IT BACK but you won't, and for that, we're giving you this: keep F pressed for two seconds to spawn a portal in any biome, allowing you to exit the biome at anytime (with a cooldown to spawn a new portal, tho).
## Many other, sometimes impactful, things !
- Better controller support
- New SFX, including terrain-based footsteps
- Gear pieces won't allow you to put the same talent twice in the craft anymore
- Some collectables only appear during the night, or day
- Better playstation input prompt icons
- Tutorial and foundations for our narrative design
- New gameover system
- New VFX for Swordmaster when she's the only remaining fighter alive
- Rename adventurers to use their class' name instead for now
- More things I probably forgot about
Playtest 5: the final one
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