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Update notes via Steam Community

Hello Realm Builders! 🌍✨

We're excited to roll out Update v0.6.3, bringing major upgrades to our lake/water systems, wall tool logic, and more visual polish across your world-building experience!




💧 Reimagined Water Tools

  • Lake Tool stability greatly improved – smoother, more responsive editing
  • Jagged coastal tile variations – no more straight, artificial edges
  • Rivers now intersect coastlines and flow into lakes for seamless water connectivity
  • WaterFill Tool has been restored as a separate draw type for more precision





🏰 Wall & City Tools – Now with Gates!

  • Wall/City Tool improvements – more stable and intuitive
  • Paths and City Roads can now intersect with Walls to create automatic gates!





📦 Upcoming Tile Sets

Our Desert, Dwarven, and Elven tile sets are ready!
We'll share visuals in the coming days, and these sets will be available with our 1.0 launch on Steam, once we complete chunking and distribution setup.




🎓 New Tutorials Incoming

With all these updates, we know you’ll need guidance.
We’re creating fresh tutorials to help you master the latest tools, features, and workflows.




📋 Changelog

For the full patch notes, head to our Patch Notes section below.

Details

Changelog – v0.6.3


Added:
  • River–Lake intersection support
  • City Wall–Path intersection support (auto-gate generation!)
  • Major Lake Tool improvements
  • Jagged Coastal Tile variations added to the Toolbox


Fixed:
  • Missing animations when drawing over empty tiles
  • Lake and Wall Tile Drawing bugs
  • Fixed inputs being locked after controlling a character






💬 Feedback & Support

Please be patient with support as we handle ongoing feedback and fixes.
Your reports help us improve faster – keep them coming!

Join the community: Join Our Discord

Thanks for your continued support, and we’ll see you in the Realms! 🎲

Changed depots in public-dev-build branch

View more data in app history for build 18568301
Windows Depot 3350721
macOS 64-bit Depot 3350723
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