- Characters are added/removed as quickly as you can tap the button - whereas holding it now takes you to a screen where you can hand-pick ALL participants by name! This function can be accessed instantly with a middle mouse click, where right clicks also now instantly remove a specific character.
- Choosing not to participate in a match now changes the "Play" tab to "Watch".
- Character outlines when switching controls in multiplayer are now optional.
- More assertive AI is better at judging ranges (especially with weapons), and a new "Extremely Hard" setting makes it even more difficult to defeat CPU opponents!
- Continued success at a lower difficulty level in career mode may challenge you to raise it.
- More intuitive target selection is more interested in those nearby (in the direction you hold) instead of randomly browsing through every single character.
- Fixed an issue that may have caused extra controllers to not have their meters displayed.
- New taunts include: "Point At Sky", "Statuesque", "Rewind", "Loaded Fist", and a handful of new "Remove..." taunts can actually change your costume in real-time!
- New Middle Eastern headwear at #46 (rest in peace Sabu).
- New female singlets at flesh #14-15.
- New falling animations include slumping forwards or backwards against a wall.
- Swinging weapons can become entangled (relative to the "Skill" and timing of the defender).
- Many strike counters (and entanglements like double clotheslines) are less common as standard, especially without human input (i.e. an abandoned controller will never fight back).
- Powerful strikes & crushes are powerful enough to end a match on an "Adrenaline" rush (but use up more of it).
- It's less likely to counter finishers but not impossible.
- Spamming the same move makes it twice as likely to fail.
- Holds that have very few counters are easier to break the standard way.
- Alternate left-handed slap and lower slaps with either hand.
- People with no arms favour kicks, etc.
- Having no arms makes it harder (but not impossible) to get back up to your feet.
- Missing arm limbs increase the chances of falling while climbing.
- Weak strikes stop springboards as much as a strong strike.
- Needing the toilet distracts you from attacking/grappling.
- Improved logic when stripping costumes to remain tattooed, etc.
- More relevant transitions from a front facelock (such as suplexes and DDTs).
- Dropping objects from a crouching state no longer attempts to hand them over.
- No shivering animation while sleeping.
- Dropped objects can't be handed to opponents during a match.
- Unconscious wrestlers are eventually removed from arenas if they can't walk out themselves.
- Water is bluer and less transparent.
- The jury reacts to the prosecution & defence as well as the verdict.
- Bloodsport style "Ropeless Ring" matches show up more often - especially in the MMA-based Weekend Warriors promotion.

Changed files in this update