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Update notes via Steam Community


Hello drafters,

We have released a patch this afternoon to resolve some issues that the community have been experiencing. The patch is now live on Steam and we expect Xbox and PlayStation players to see this before the weekend. As always, the changelog below includes some spoilers.

PlayStation 5 Save Rollback Issue

This patch also includes a fix for the PS5 Save Rollback Issue that was preventing players from progressing their explorations of Mount Holly.

This issue was caused by a duplication of save data causing new save information to time out and not be saved. This problem has now been addressed and players should have no issues progressing and saving the game past the point where the bug was initially encountered.

We have worked tirelessly with Sony to avoid any save files being lost once the game patches.However, content that was not saved during the Rollback Issue has unfortunately been lost. Players should be able to return to Mount Holly at the point where they encountered the bug.

Patch 1.04.5 Changelog:

  • Fixed the rollback bug that was interfering with saving the game on PlayStation for some users
  • Fixed a bug occasionally preventing players from entering the highest rank due to a rogue collider.
  • Fixed a bug that could cause you to lose steps when investigating the east sealed antechamber door while in a gymnasium.
  • Fixed a potential collider softlock that could occur after digging up treasure in the Cloister.
  • Fixed a potential collider softlock that could occur after digging up treasure in the Closet.
  • The experiment “Gain 1 Key, 1 Gem or 1 Gold (selected at random)” has been changed to “Gain 1 Key, 1 Gem, or 1 Die (selected at random)”
  • Unified all instances of "Christoph" to a consistent spelling.
  • Typo fixed in Glossary entry for “Directory”.


LATE GAME SPOILER CHANGELOG BELOW - Read at own risk

  • Boat Ride cinematics can now be once again skipped (this had been disabled because of a soft lock that has also now been fixed.)
  • Lever pull cinematics can now be skipped.
  • Added additional safety checks to address reported soft locks some users reported encountering in the Casino.
  • The 7-letter title in the Gallery now accepts an overlooked regional spelling as a valid solution
  • Boudoir Safe now accepts one alternate regional solution.
  • Safes now remain open on subsequent days after unlocking them.
  • A bug has been fixed in Maid’s Chamber and Servant’s Quarter that would occasionally cause payroll to not spawn.
  • A bug has been fixed in an upgraded guest bedroom that was causing a one-time trigger to occur multiple times.


EVEN DEEPER SPOILER CHANGELOG BELOW

  • Edited the wording of “Question 33” to provide more clarity. The solution remains unchanged.
  • Cleaned up the mathematical symbols of “Question 46” to provide more clarity. The solution remains unchanged.
  • Unified Date formatting in terminal logs for consistency.
  • Repositioned a (Blue Tents) memo in a ‘found floorplan’ to fix a bug causing it to occasionally not appear. (no content change)
  • The experiment that “lowers water” will now be replaced with an experiment variation that “raises water” if there is not currently any water to lower.
  • The experiment “Each time you view your map, lose 10 steps and then” has been changed to “The next 10 times you view your map, lose 10 steps and then”
  • The experiment “Gain 1 Key for every 40 steps you have” has been changed to “Gain 1 Key for every 30 steps you have”
  • The experiment “Gain 1 Key, 1 Gem or 1 Gold (selected at random)” has been changed to “Gain 1 Key, 1 Gem, or 1 Die (selected at random)”
  • On Day One, the trunk in the bedroom will no longer only appear after the first draft.


We would also like to add that we are currently working on a feature to use the Blackbridge Terminal’s “IMPORT TROPHY DATA” feature to work with platform achievements that have been previously earned (even if they don’t exist in any of your current save files.) We expect this feature to be completed soon and will be included in an upcoming patch, thank you for your patience.

The Path to 1.10


It had always been my dream to release a definitive version of the game at launch. I’m a big fan of complete standalone experiences and it was never my plan to continually tinker with the game with regular content updates, room rebalancing, or DLC and the like. Considering this is my first game, I’m extremely proud of everything I managed to include for launch, but there are a few minor things that were not quite completed before our release date that I feel must be added to fulfill that original vision

Those inclusions will be added in 1.10, which will be the final major update to the game. It will be the definitive version of the game.

Among the planned inclusions in this final update: an overhyped arcade game, a curious house cat, accessibility features like color assist mode, controls remapping, cursor size/opacity settings, and widescreen support. Some UI/UX improvements, more variations for end-of-day manor descriptions and accompanying house illustrations, HUD display customization, final room/item balancing, and the addition of a handful of extra cinematics that I am still working on (the unlockable challenge modes actually have their own unique openings and endings!)


NOTE: We will continue to release bug-fixing patches intermittently in the months leading up to 1.10 and some of these updates may preemptively roll out some of the above-mentioned features (we wouldn’t want to sit on accessibility features for months on end while we wait on cinematics!) And while 1.10 will be the last planned content update, we will, of course, continually be committed to fixing bugs for far, far into the future.

- Tonda Ros, Director of Blue Prince

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