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Update notes via Steam Community
This update brings a new playable class to Elysium, the Guildmaster. By establishing different types of guilds in towns, he will get benefits depending on what type of guild it is. E.g. the shipwrights guild will enable the construction of better ships and the assassins guild will enable assassination contracts. Ships have been tweaked as the guildmaster is a ship using class and it is now much faster to travel by sea than on land. There is also some new stuff for the Demonologist, the Dryad Queen and the Kobold King as well as plenty of bug fixes and tweaks.

General
  • New playable class: Guildmaster
  • New type of items: Soul Contracts
  • Soul contract ritual for Demonologist
  • New terrain: Mausoleum
  • Traveling on a boat now only cost 1/2 AP per step for the sailors
  • New monster: Gryphon (old gryphon is now known as great gryphon)
  • Kobolds' main dragons might get spellcasting abilities
  • Better handling of overpopulation
  • Increased max size of battlefield
  • New independent groups
  • Kelp forests could be destroyed into a plains, fixed
  • New battle map for fights in an oasis
  • No ports in small lakes
  • Can now change spells for greedy commanders
  • Can no longer tunnel in combat on frozen water squares
  • Units will no longer go berserk from disease damage
  • Game could crash during world creation, fixed
  • Can now chop down spider thickets
  • Elemental event could carry over from one game to next, fixed
  • Arcane tempest no longer affects terrain or boats
  • Destroying pillar no longer consumes AP from underlings
  • Change commander by ctrl-right click now updates text too
  • Net & web can no longer affect immobile units
  • battle crash bug fixed
  • Ant hills can no longer be blessed
  • Crusade and Inquisition now takes veils into account
  • Maps and teleport scrolls are now less common
  • Use current dir as fallback if failing to create proper save dir
  • More type of special forests/jungles can now be chopped down
  • Independents with burned down forests could kill dryad queen during world creation
  • Lifeless units couldn't equip heart of life, fixed
  • Merchant could come ashore in bridges and fords, fixed
  • Juggernaut is now more aggressive
  • Dryad Queen can now get a Blood Bull from the Blood Orgy ritual
  • Size of default game window larger on high DPI screens
  • Fixed follow dead leader bug
  • Animate Tools can now be done on iron only locations too
  • Motte and Bailey didn't contain any lifeforce, fixed
  • Bone Imp got pierce resistance
  • Tip fixes
  • Typo and stat fixes


AI
  • AI better at using ships
  • Dwarf AI improvement


Modding
  • New ritual commands: turncastcount, castcount
  • New item command: nodrop
  • New monster/item command: voidship, farsightsea
  • Mods are now properly reenabled after returning to main menu
  • Fix for terraingroups together with magic items
  • Fix for terrain groups -40 and -41

Conquest of Elysium 5 Content Depot 1606341
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