
This patch will mostly contain fixes to reported issues. It will also roll out a new feature related to controlling the relative orientation and position of the VR hand controller models. It also applies various language/text improvements.
Thanks to all the contributors helping with typos and language improvements!
Note: If you experience new issues related to this update, please report them. You can revert back the a previous build (0.99.68) using the Steam betas tab for the game.
Blocking issue: Gemini/Agena undocking fix
This patch will correct the issue where Agena would in some cases disappear/teleport away when you undock from it. The issue was introduced when I tried to rewrite some logic related to the Agena collision testing and improve docking logic.
Let me know if this fix corrects the behavior for you.

Critical issue: Mercury Electrical Power System (EPS)
A fix for an unrelated issue had caused some of the Mercury (and some Gemini systems) Electrical Power System checks to fail and let systems work even if power was not available. This could be seen by taking the batteries off line - some systems would still work and some light bulbs would be illuminated even without power. This issue should now have been solved.


Flashes in atmosphere
I have figures out why some "flashes" in the atmosphere would be visible. These could typically bee seen when in orbit, especially in external view. A shader issue in the atmosphere renderer had a potential to output a really bright pixel.

VR Hand Controller Pitch Offset
I have started to implement a VR hand controller pitch offset property that can be used to control the relative rotation of the VR hand controller.

VR Hand Controller Position Offset
In addition to the pitch offset I have created three other properties that can be used to control the relative position of the hand controller. You can tune this to move the visual hand model in-game relative to where your controller is.
This is needed as some hardware differ in their orientation and positioning logic.
Blocking issue: TLI/SOI calculation
I have recent reports where the TLI burn that takes the Apollo craft from Earth to the Moon fails to correctly transition from the Earth sphere of influence (SOI) to Lunar sphere of influence. This patch rolls out some additional checks and logic to improve logging to help me address this. This is an issue of high priority and I will strive to fix this issue within the next few patches. There is an ongoing bug-thread related to this issue on Discord, feel free to join the discussion if you are having this issue.

Mercury Satellite clock fixes
I have made some minor improvements to the Mercury clock, dials and visor logic.

Patch notes:
- Blocking: Gemini/Agena undocking fix
- Critical: Mercury/Gemini EPS fixes and tuning - this was a fix for a major issue that caused some electrical systems to still function even if no power existed.
- "Flashes in atmosphere"-bug fix
- Mercury Atlas ascent guidance fixes
- TLI/SOI calculation
- Fixed some LGC programs that blocked V34/V96 etc. during the last page before a burn (before V99)
- VR: Added a Hand/Controller Pitch offset setting that can be used to control the offset between your hand/wrist and the VR Motion Controller.
- Typos and pulled in language contributions.
Changed files in this update