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Update notes via Steam Community
Hello everyone!
It’s already been a week since Animal Spa launched!

We’ve been carefully going through all the valuable feedback and suggestions you’ve shared with us.
Thanks to your incredible support, we even reached over 5,000 concurrent players,
and with that momentum, we’re excited to bring you the 1.1 content update.

We’ve prepared a bunch of new additions—from a new character and items,
to various helpful features that improve gameplay.
We’re also sharing a preview of upcoming systems,
so you can get a glimpse of the direction we’re headed to make Animal Spa even more fun and engaging!


New Character: Guinea Pig




The guinea pig is now visiting the bathhouse.
As part of the "groundhog" family, just like other groundhog characters, it enjoys lukewarm baths and desserts.


New Decoration Items




Over 20 new decorative items and 3 new interior themes have been added.
Decoration items may continue to be added based on player requests or seasonal themes, so stay tuned.


New Feature: TV




A TV item that guests can gather around and enjoy has been added.
You can set the TV channel yourself, and depending on the channel, the chance of receiving stars from certain types of guests will vary.


New Feature: Decoration Reactions




Guests will now react to decorations placed in the bathhouse.
You can check their thoughts and earn stars based on their reactions.


New Feature: Object Interaction Animations




Certain objects now display interaction animations when used.
For example, when a guest sits under a shower, water flows out.
If they step onto a scale, they might react with joy—or sadness if their weight has unexpectedly increased.
We plan to gradually expand this feature to more objects in future updates.



New Facilities: Floor Planning Desk & Statistics Desk




  • Floor Planning Desk: Allows you to set how much guest traffic is guided to each floor to support different floor management strategies.
  • Statistics Desk: Provides a comprehensive view of your bathhouse’s sales and guest preferences.


New Feature: Hide UI


When no input is detected for a while, the UI will smoothly hide itself.
It will reappear when you start interacting again.


New Setting: Frame Rate Limit




You can now sync the frame rate to your monitor’s refresh rate using vertical sync,
or manually limit the frame rate to 30, 60, 120, or 144 FPS to optimize performance based on your device.


New Setting: Overload Protection




To prevent potential freezes due to overload when idle for long periods,
the game will now automatically save and return to the main menu after a set amount of inactivity.
This functions similarly to temporary closing—guests will leave and gradually return.
You can disable this feature or adjust the idle time threshold in the settings.


-------------------------------------------


Coming Soon


In Development: Furniture Rotation




We are developing the long-awaited furniture rotation feature.
We are starting with objects that are 2 or more tiles wide, allowing players to decorate more freely and conveniently.

In Development: Cross-Stage Features & Customization


Many players have reported that moving to a new stage feels disconnected since progress doesn’t carry over.
To address this, we are planning and developing cross-stage features as follows:

  • Staff Dispatch: Temporarily hire staff from other stages for a set period.
  • Stage-Specific Letters: Receive themed stories matching each stage’s setting.
  • Stage-Specific Challenges: Experience new obstacles themed around each stage that make operations more challenging.
  • Point Collection from Other Bathhouses: Earn points based on progress in other save files, which can be used to customize Maltese and Retriever characters.


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