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Ahoy, Blitzers!✨

Closed Beta testing has wrapped up, and we want to give a massive thank you to all the testers who helped bring these new systems to life! Your feedback, bug reports, and deckbuilding experiments were invaluable and helped shape the changes you’re about to see.

We're excited to announce that these features (plus a few tester-driven tweaks!) are now live for everyone in the Tusk Tales Open Beta.

Changes

New Battle Reward System: Card Buckets

Battle rewards in Tusk Tales now offer themed card buckets!
After each battle, you’ll choose one bucket and receive 1 to 3 cards from it.
  • Buckets are strategically named to help you identify synergies and archetypes at a glance.
  • You can remove cards from the bucket you choose, but you can’t pick from multiple ones.
  • The goal: more synergy, fewer “junk picks,” and a much smoother deckbuilding experience.

Worthy Deadly Battles & Mid-Bosses

These tougher fights will also reward buckets, BUT, with a twist: some cards will come with attached Trinkets, making them significantly stronger and more tempting to add to your deck.
Routing through danger now comes with real upside and more interesting decision-making.

Skippable Taverns

You asked, we delivered: Taverns can now be skipped entirely!
To balance this out and encourage more focused builds:
  • If you're traveling with a sub-mercenary, you’ll earn bonus Gold and Husks (on victory).
  • We want to encourage archetype-based builds without locking out mix-and-match options.
  • Let us know how this feels and if single-archetype runs feel more viable and rewarding!

Shop Overhaul & Treasure Cards

Shops now offer more than card removal!
When you visit them, you may discover powerful new Treasure Cards which include:
  • Mismancer Jinn: Flying Your Battlecry & Deathrattle effects trigger twice.
  • Frigidara: Frost, Draconic & Pyro Damage +2.
  • Retch: Battlecry: Redeem a minion from your deck. It gains a random Trinket for the rest of the run.

(...and many more!)

Rerolls

After clearing Ruinous Reef, you'll unlock Rerolls!
  • You’ll start each run with 3 rerolls
  • Use them at Battle Rewards, Taverns, or Shops when something doesn’t quite fit
  • Great for chasing synergy or dodging duds

Seal System

Tired of seeing certain relics or trinkets in every run? After you’ve unlocked a certain number of relics and/or trinkets, you’ll be able to use the new Seal System in the Compendium to block specific items from showing up again.
  • Perfect for tailoring your runs!
  • Ideal for removing items that don’t support your strategy (looking at you, Death Dice)

Alternate Blitz Bursts

Alongside this huge update we've also included 6 new alternate Blitz Bursts!
  • Braig: Blood Crusade: Your minions take 10 Damage on your turns. Reward: Revive a Pirate Cannon Dragon Golem & Sprout Elf. Give them Hothead.
  • Lustra: Stage Dive: Summon 10 Groupies. Reward: Fill your entire board with Crowd Surfers.
  • Wick: Brigade Bros: Play 10 cards from other Factions. Reward: Summon Quill and every unique Brigade Thief.
  • Gearhart: Fowl Tricks: Your opponent triggered 4 Traps. Reward: Transform enemy minions into Cluckies, then merge Tinker Bombs into them.
  • Piper: Flash Freeze: Freeze 8 minions. Reward: Destroy all Frozen minions. Deal 1 Frost damage to the enemy hero, repeat for each destroyed.
  • Willy: Shrub Stampede: Summon 4 Shrubasaur that cost 5 or more. Reward: Summon a Shrubasaur from your deck to an enemy occupied column, and force it to attack. If it dies, repeat this.

Card Changes

  • Bitter Winter
    Old: Freeze all characters and Deal 2 Frost damage to them.
    New: Freeze all characters except your hero and Deal 2 Frost damage to them.
  • Abraxas
    Power Increased: 4 -> 5
    Health Increased: 4 -> 5
  • Lustra Starscale
    Old: Lifesteal InfiniteRiff: Summon a Dancing Dragon and gain Barrier.
    New: Lifesteal Barrier InfiniteRiff: Summon a Dancing Dragon
  • Parsley
    Power Increased: 3 -> 4
  • Piper
    Power Increased: 1 -> 2
  • Rez
    Power Increased: 4 -> 5
  • Vanguard Sproutbow
    Old: Your Archer minions have Guard.
    New: After you play an Archer, give it +1 Health and Guard.
  • Wick
    Power Increased: 6 -> 7
    Health Increased: 6 -> 7
  • Bramblsaur
    Class Changed to Shrubasaur
  • Cunning Crow
    Rarity changed: Common -> Rare
  • Jelly Dancer
    Power Increased: 2 -> 4

Note: We are aware of some issues with the Chinese translation (both Traditional and Simplified) and are working on fixing them as soon as possible!

Leave us a Review on Steam & Share your insights with us on Discord

As always, please don’t hesitate to give us your feedback on our Official Discord or right here on Steam, and let us know if you encounter any technical difficulties!



See you around, Blitzers!⛵

-The Cross Blitz Team

Changed depots in crossblitz_beta branch

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