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Ahoy, Blitzers!✨

Today, we’re thrilled to tell you that you can now dive into the new Mercenaries update!
This update brings you 5 new playable Mercenaries, new cards, new unlockables in the Bazaar, and... new unlockable alternate Blitz Bursts!

Let’s dive into the details of what this update has in store for you!

New Mercenaries

  • Professor Gearhart (Fortune - Traps)
  • Sawnose Sid (Balance - Devour)
  • Bang (War - Bombs)
  • Abraxas (Chaos - Discard/Dragons)
  • Kor (Nature - Archer)



Added Alternate BBs to Recruits

  • Musket: Armada Booster
  • Rez: Draconic Cadence
  • Gizmo: Demolition Protocol
  • Nilmi: Inferno Fist Barrage
  • Sen: Steel Tempest
  • Parsley: Psycho Scrub
  • Juniper: Cursed Concoctions

Bazaar Card Back Additions

  • Armored Warrior
  • Certified Bomber
  • Vessel of Darkness
  • Respected Captain
  • Pyromaniac
  • Grim Reaper
  • Powder 'n Smoke
  • Elite Spellcaster
  • Deft Discarder
  • Draconic Warlock
  • Tower Watcher
  • Thorny Gardener
  • Trap Artist
  • Shaofin Focus
  • Blossom Katana
  • Capable Cook
  • Devour

New Cards

  • Ancestral Wyrm [Minion] (8/6/6): Flux Costs 1 less for every card you've Discarded this game.
  • Ancient Oblivion [Power]: Play 8 Dragon minions. Reward: Deal Damage equal to the cost of all cards you've Discarded this game, split randomly among all enemies.
  • Arrow Assault [Power]: Archer minions have shot 20 Arrows. Reward: Give your Archers +3 Power and force them to attack!
  • B.W.A.K. Beam+ [Trick] (3): When your opponent plays a minion, Transform it into Cluckie Fried Rice and add it to your hand.
  • Babbling Bomb Badge [Relic] (0): After you draw a Bomb, deal 4 Pyro Damage to the enemy hero.
  • Babbling Trio [Power]: Shuffle 5 Bombs into your own deck. Reward: Remove every Bomb from your deck, add them to your opponent's deck, and gain that much Armor.
  • Big Bomb [Elder_Relic] (0): After a card is shuffled into any deck, deal 1 Pyro Damage to a random enemy.
  • Blast Guard [Spell] (5): Add a Bomb to both players' decks. Gain armor equal to Bombs in all decks.
  • Bookworm Bot [Minion] (3/3/3): Played: Redeem a Trap and add a copy to your deck.
  • Burst Throw [Spell] (2): Add a Bomb to both players' decks. Both players draw a card.
  • Chief Somu [Minion] (3/1/4): Thorns 2 Played: Deal Damage equal to your minion's total Thorns to an enemy minion ({0} Damage).
  • Devoted Deckhand [Minion] (3/2/2): Tough After this minion is Devoured, summon a plain copy.
  • Fiery Deadeye [Minion] (4/4/1): Archer Hothead Plunder: Scorch the tile.
  • Frigid Sniper [Minion] (3/1/3): Archer After this deals damage to a minion, Freeze it. If it was already Frozen, destroy it instead.
  • Gear Gauntlet [Relic] (0): Turn Start: Upgrade a random Trap in your hand and shuffle a copy into your deck.
  • Gutter Blade [Spell] (1): Devour a friendly minion, restore Health equal to the minions Power.
  • Ironbark Archer [Minion] (2/1/1): Archer Before being attacked, attack.
  • Ironbark Marksman [Minion] (5/4/1): Archer After an enemy minion enters this column, attack.
  • Ironbark Soldier [Minion] (1/1/1): Has +2 Power while a Sprout Elf is behind this.
  • Ironbark Tree [Minion] (8/0/12): Immobile Overgrow Thorns 8
  • Ivy Archer [Minion] (3/2/1): Archer Before attacking, gain Power equal to the Thorns of the friendly minion in front until next turn.
  • Kor [Minion] (7/4/3): Archer Combat Start: Double the Power of all friendly Archer minions until next turn.
  • Magitek Machination [Power]: Play 6 Traps. Reward: Transform your Traps into Gearheads.
  • Militia Horn [Relic] (0): Once Per Turn: After you play a Sprout Elf that costs 3 or more, draw a Sprout Elf.
  • Old Arrow [Spell] (3): Give an Archer +1 Power until next turn and force it to attack.
  • Old Quiver [Relic] (0): Turn Start: Add an Old Arrow to your hand if you don't have one.
  • Professor Gearhart [Minion] (5/5/3): Barrier Played: Add a copy of each Trap in your hand to your deck. Combat Start: Set a random Trap from your deck.
  • Quicksprout Archer [Minion] (4/2/1): Archer Dual Strike
  • Razor Tooth Necklace [Relic] (0): After you Devour a minion that costs 5 or more, shuffle a copy into your deck with +1/+1.
  • Rigged Jackpot [Power]: Play 5 minions. Reward: Bank 7 Glimmer and Draw a card with Splurge.
  • Riptide Gutter [Elder_Relic] (0): Turn Start: Add a Gutter Blade to your hand, if you don't have one.
  • Royal Glaive [Relic] (0): Turn Start: Give a random card in your hand Flux.
  • Sawnose Sid [Minion] (5/3/3): Tough Before being attacked, Devour a minion in your hand to gain its stats. Death: Spit them out!
  • Shiver Magik Thesis [Spell] (2): Redeem a Frost & Draconic spell.
  • Slitherthorn Archer [Minion] (4/2/1): Archer After your opponent plays a spell, attack.
  • Spark Specs [Elder_Relic] (0): After you set a Trap, Merge a Tinker Bomb into a random enemy minion then deal 1 Pyro Damage to it.
  • Sprout Brambleguard [Minion] (4/0/4): Immobile Tough Thorns +2 Before being attacked, force the Archer behind this to attack.
  • Sproutsvale Archer [Minion] (1/1/1): Archer
  • Sproutsvale Sage [Minion] (6/2/6): Barrier Played: Gain Power equal to all friendly Thorns.
  • Vanguard Tactician [Minion] (2/1/2): Barrier Combat Start: Give the Archer behind this +2 Power until next turn.
  • Swallowed Tide [Power]: Devour 8 friendly minions. Reward: Summon every friendly minion that was devoured this game.
  • Vanguard Sproutbow [Elder_Relic] (0): Your Archer minions have Guard.
  • Vanguard Warcry [Spell] (4): Force all Archer minions to attack.

Changes:

Details

Mercenary Recruit Changes

  • Piper's Recruit Shiverfin Acolyte swapped for Shiverfin Siren.
  • Juniper's Sprout Guardian recruit swapped for Slitherthorn Archer.
  • Nilmi's Meditation Recruit swapped for Jab.
  • Sawnose Sid's Recruit Blood Salumist swapped for Shiverfin Acolyte.
  • Added Militia Horn to Kor's Tavern Relics.
  • Adjusted card counts for Kor's starter deck.

Husk Feat Reward Changes

  • Normal Battles: 50 -> 100
  • Deadly Battles: 100 -> 200 (stackable now)
  • Mid-boss 100 -> 200
  • Collecting 100 Gold 50 -> 100
  • Spending 100 Gold 50 -> 100

Battle Changes

Redcroft Fable
  • Redcroft 2-1 Frostfin Movis: -2 Shiverfin Acolyte, -1 Lucia Shiverspine, +3 Gnawfin
  • Redcroft 2-2 Siren Sirsi: War Horn, + Leviafin Fang, Mana Knight =2, Pirate Recruit -3, Lucia Shiverspine -1, Gnawfin +3, Rimepaw +2, Frost Fist +1
  • Redcroft 2-4 Frostfin Tojia: Pirate Recruit -2, Mana Knight -1, Gnawfin +3
  • Redcroft 2-5 Siren Lula: Shiverfin Siren -2, Shivershade +2

Southron Seas
  • 1-10 Bloody Bill: Buccaneer -4, Scale Shine -4, Pyreball -2, Plated Grunt +4, Gnawfin +6
  • 1-12 Sharkfin Dirk: Buccaneer -3, Scale Shine -2, Sweltering Smash -1, Grog -2, Armor Fairy -3, Gnawfin + 4, Plated Grunt +5, Bloodshark +1
  • Brittle Banger (Easy): Shiverfin Acolyte -2, Rimepaw +2
  • Brittle Banger (Medium): Shiverfin Acolyte -4, Rimepaw +4
  • Brittle Banger (Deadly): Shiverfin Acolyte -2, Mana Knight +2
  • Bloodshark (Medium): Incinerate -1, Scale Shine -2, Plated Grunt +4, Bloodshark -1
  • Bloodshark (Deadly): Armor Fairy -3, Fritzbot -2, Plated Grunt +5

Card Changes

  • Lt. Juniper
    * Old: Poisonous
    * New: Archer Poisonous
  • Mad Beet
    * Power Increased: 2 -> 3
  • Mushfellow Archer
    * Old: Swift Strike When this minion deals damage to the enemy hero, add a Poison to their hand.
    * New: Archer When this minion deals damage to the enemy hero, add a Poison to their hand.
  • Pilfer Pip
    * Old: Swift Strike Plunder: Deal 2 Damage to the enemy hero.
    * New: Archer Plunder: Deal 2 Damage to the enemy hero.
  • Poison Puff Grenade
    * Old: Deal 4 Damage to an enemy minion then deal 2 Damage to all enemy minions.
    * New: Deal 4 Damage to an enemy minion and 2 Damage to all other enemy minions.
  • Razorsprout Rider
    * Old: Played: Summon a copy of a Shrubasaur from your hand, give it Fleeting.
    * New: Archer Played: Summon a copy of a Shrubasaur from your hand, give it Fleeting.
  • Shiverfin Acolyte
    * Old: After the first enemy minion is Frozen each turn, deal 2 Frost Damage to it.
    * New: Played: Add 2 Gnawfins to your hand.
  • Shiverfin Siren
    * Cost Decreased: 5 -> 4
    * Power Decreased: 6 -> 4
    * Old: Played: Give a friendly minion, "Death: Summon a Shivershade".
    * New: Played: Devour a friendly minion to Freeze all enemy minions.
  • Tinker Bomb
    * Health Decreased: 2 -> 1
  • Uppercut
    * Cost Decreased: 4 -> 3
  • Ancient Lullaby
    * Cost Increased: 4 -> 5
  • Bloodshark
    * Old: Tough Combat Start: Devour a random minion in your opponent's deck, that costs 3 or less.
    * New: Tough Played: Devour two random Death minions from your deck. Trigger and gain their Death effects.
  • Bomb Riff
    * Cost Decreased: 5 -> 4
  • Brutal Tyrant
    * Power Increased: 3 -> 5
  • Draconic Cadence
    * Old: Play 6 Serpent Songs.
    * New: Play 8 Serpent Songs.
  • Hex Breaker
    * Cost Increased: 5 -> 6
  • Ransack
    * Old: Add a copy of 1 random card in your opponents hand to your hand.
    * New: Add a copy of a random card from your opponent's hand to your hand. It costs 1 less.
  • Bitter Winter
    * Old: Freeze all characters and Deal 2 Frost damage to them.
    * New: Freeze all characters except your hero and Deal 2 Frost damage to them.
  • Abraxas
    * Power Increased: 4 -> 5
    * Health Increased: 4 -> 5
  • Lustra Starscale
    * Old: Lifesteal InfiniteRiff: Summon a Dancing Dragon and gain Barrier.
    * New: Lifesteal Barrier InfiniteRiff: Summon a Dancing Dragon
  • Parsley
    * Power Increased: 3 -> 4
  • Piper
    * Power Increased: 1 -> 2
  • Rez
    * Power Increased: 4 -> 5
  • Vanguard Sproutbow
    * Old: Your Archer minions have Guard.
    * New: After you play an Archer, give it +1 Health and Guard.
  • Wick
    * Power Increased: 6 -> 7
    * Health Increased: 6 -> 7
  • Bramblsaur
    * Class Changed to Shrubasaur
  • Cunning Crow
    * Rarity changed: Common -> Rare
  • Jelly Dancer
    * Power Increased: 2 -> 4


Bug fixes

  • Fixed - The Minion Mauled Mask is available and playable in Tusk Tales: The Hollows as intended.
  • Fixed - All Pyre Cannons, whether already in hand or drawn later, retain the trinkets that were previously granted to the Ship Cannons before their transformation.

Leave us a Review on Steam & Share your insights with us on Discord

As always, please don’t hesitate to give us your feedback on our Official Discord or right here on Steam, and let us know if you encounter any technical difficulties!

See you around, Blitzers!⛵

-The Cross Blitz Team





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