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Update notes via Steam Community


Features


Abandon Option

  • Changed the match outcome for the following scenario to count as a loss for the Survivor (was a draw):
    Survivor abandons the match while all remaining Survivors are in the Dying state.

Bug Fixes


2V8
  • Fixed an issue where loud noise notification bubbles were displayed to Killers when Survivors affected by the Silent Rush Bonus performed a rushed action.
  • Fixed an issue where Survivors had no struggle animation when interrupted by The Deathslinger's harpoon while another Survivor is applying the Vaccine or Spray to them.
  • Fixed an issue where The Oni did not lose charges from his power when downing a Survivor while in Blood Fury state.
  • Fixed an issue in the Wretched Shop (2v8) map, where tires appeared to be floating.
  • Fixed an issue in the Shelter Woods (2v8) map, where grass appeared to be floating.

Audio
  • Fixed an issue where the incorrect sound effects played when walking on some metal stairs in The Game map.
  • Fixed an issue where The Oni's cleaning weapon sound effects were out of sync with the animation.

Characters
  • Fixed an issue that caused Survivors to get stuck inside pallets when interrupted by The Ghoul's Kagune Leap attack.
  • Fixed an issue where The Ghoul could launch himself at a faster speed after using his second dash immediately after the first one.
  • Tentatively fixed an issue where Survivors were temporarily stuck in an animation while dropping a pallet during The Ghoul's grab-attack.
  • Fixed an issue where Survivors could be prevented from performing most interactions if The Ghoul was stunned at the same time as the Kagune Leap hit the Survivor.
  • Fixed an issue where The Demogorgon could become invisible after traversing through a Portal.
  • Fixed an issue that caused Killer Instinct to be missing when The Artist launched a crow through a locker with a Survivor hiding inside.
  • Fixed an issue that caused The Nemesis' Tentacle Strike to pass through certain walls and objects.

Environment/Maps
  • Fixed an issue in The Underground Complex map where a hook would spawn in front of a door.
  • Fixed an issue in the Azarov's Resting Place map where a character would clip through the top of lockers when exiting.
  • Fixed an issue in The Temple of Purgation map where characters would clip through the top of lockers when exiting.
  • Fixed an issue in the Father Campbell's Chapel map where Killers could land on top of a pallet.
  • Fixed an issue in the Dead Dawg Saloon map that caused flickering on the ground texture.
  • Fixed an issue in the Mount Ormond Resort map that caused a seam on the floor of the Main Building to appear.
  • Fixed an issue where the player was able to walk out of bounds through the Exit Gates while using a Gamepad.

Perks
  • Fixed an issue where the Entity blocker was not seen in the generator aura caused by Deja Vu.
  • Fixed an issue where Camaraderie could be reactivated by Survivors after it deactivated.

Quests
  • Fixed an issue which caused "Earn Bloodpoints" quests to not progress after abandoning a Trial as a Survivor.
  • Fixed an issue with the 2v8 "Kill Survivors" quest where it would not progress when Survivors were sacrificed in cages
  • Fixed an issue where players could not complete the "Mad Skills" challenge.

UI
  • Fixed a crash which occurred when previewing certain rewards in the Rift Pass.
  • Improved stability when moving between menus.
  • Fixed a crash which occurred when displaying a large quantity of completed quests.
  • Fixed an issue where the Pin/Unpin Quest sound effect was missing.
  • Fixed an issue where the Gamepad cursor on PC would disappear and be replaced by the PC mouse cursor when going into the Quests menu.
  • Fixed an issue where the infinity sign was missing from the reward alert when tiering up to infinite tier in the Rift Pass.
Windows Dead by Daylight Content Depot 381211
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