
The biggest change in Version 0.62 involves controls. The consumable slot has been updated to the 10-Slot panel commonly found in other games. The 10-Slot panel gives more options for items to select, and we have found that it is easier to navigate when using a controller. Since this UI is so common, it helps reduce the barriers of entry for new players.

For Mouse & Keyboard Users, mouse LEFT CLICK can now be used to interact with objects, and automatically equip weapons. You can also Use LEFT CLICK to select slots in the consumables panel.
For Controller users, LEFT / RIGHT shoulder buttons will navigate the consumables panel.
For Playstation Dualsense users : Just a reminder that this controller must be plugged in to work properly.

Tools have been updated. Scythes, drills, watering cans, spades, and fishing rods no longer need to be equipped before using, so this should help make using tools more streamlined. Bows and Spears will still need to be equipped, since these weapons require aiming.

Bow Lock-On Feature (Controllers only)
When aiming a bow, you can now toggle a Lock-On feature, which will make aiming much easier when using a controller.

Due to the change in the Consumables Slot, some key binds have been updated accordingly. Upon entering the game, your key Rebinds will be reset to the default. If you have custom keybinds, they will need to be remapped again.

Reputation has been temporarily disabled as it currently does not have any meaning impact in the game, and does not unlock many features. For the few instances where Reputation score impacts the game, the requirement will now be based on Prestige Instead. We may bring back reputation in the future when new features are added and when it can have a more meaningful impact on the game loop.
The following Reputation requirements will now be based on Prestige :
- 400 Teahouse Reputation required to date Aylin -> Level 6 Prestige. Alternatively, reaching 80% customer Satisfaction in the final dinner service will also provide this unlock.
- Higher Reputation slightly increases the speed at which customers arrived in the restaurant. This is now based on Prestige.
- The Quest Peony’s opening no longer requires a Reputation score. The new requirement is to achieve Level 5 Prestige.
- Unlocking the Rising Star achievement now requires Level 5 Prestige. There will be no impact on previously unlocked achievements.

Building interiors will now be impacted by day / night cycles. Most buildings will have night lights that will turn on around sunset. For player-owned buildings, a new feature has been added that will allow you to control the lighting style using a new Machine called Light Controller.



Light Controller -----
This is a new Furniture Item that when placed, can be used to control the lighting in a room. There are 2 lighting modes. You can choose to have the room’s overhead lights to always be on (ignores day night cycle), or turn them off and light your room using decorative lights. More lighting options are available under each mode. By default, before the machine has been placed, the overhead lights will be active (no day / night cycle by default). The blueprint for Light Controllers are automatically unlocked.

Chocolate Maker -----
This new machine allows you to convert Cocoa Beans (obtained from farming) into Dark Chocolate. The blueprint for this machine is a rare reward for completing certain activites.
Soup Vat -----
This new machine allows you to convert Raw Pheasant into Pheasant Stock. The blueprint for this machine is a rare reward for completing certain activites.

- Chefs will wander around and sometimes prep kitchen appliances when the restaurant is closed.
- Waiters will wander around and sometimes clean tables when the restaurant is closed.
- You can now view map quest markers for character quests and misc. quests (previously, this was only available for main story quests).

- Controller rumble has been added. (Can be turned On/Off in settings).
- Easier to navigate Build Mode when using Controllers.
- Improved interaction system for easier interaction with objects and prevent situations where the interaction icon has been highlighted, but unable to interact with the NPC or object.
- Awards tooltips now display total progress / highest score.
- End of service summary UI has been updated for better readability.
- Destroy parcels when using a controller will now display a confirmation popup first.
- Restaurant in-service UI now displays the total number of customers, as well as the duration of the service.
- Chat bubble frequency inside restaurants is reduced when there are more people inside the restaurant.
- Recipe UI has been updated for better readability.
- Removed “End Seed Placement” button inside greenhouse as this is now obsolete.
- Dropping delivery parcels now require a confirmation when using a controller.
- Some dialogue adjustments & improvements.
- Small improvements to various other UIs.
- Additional sound effects for some interactions previously missing sounds.

- Fixed Critic Review always displaying menu as “Vegan.”
- Fixed Awards data sometimes not loading correctly.
- Fixed unable to reset controller rebinds.
- Fixed a possible UI glitch when opening the Minimap.
- Fixed certain Party dish types not displayed in Bulletin & Restaurant popup.
- Fixed unavailable cutscenes triggering in 2nd level of Beach Caves when Thelio’s Stolen Goods quest is active.
- Fixed NPC chat menu buttons behavior incorrect when more 6 or more options are available.
- Fixed restaurant counter sprites sometimes not updating correctly.
- Fixed being able to trigger some unavailable restaurant commands when using a controller.
- Cherry Mojito changed from Common to Epic recipe.
- Fixed incorrect recipe information inside the research progress panel.
- Fixed staff clothing colors not immediately updating after color selection.
- Fixed kitchen appliances being occupied by staff members when preparing takeout order.
- Fixed Smoldering Boars available as a daily hunting task before Volcano has been unlocked.
- Fixed refrigerator obstruction indicator not hiding after obstruction has been cleared.
- Fixed incorrect Clock time after fast travelling at midnight.
- Fixed some animation errors with Cream-colored android bodies.
- Fixed incorrect footsteps sound when inside baths.
- Fixed some visual errors where the player can overlap with the environment.
- Fixed various text errors.

- Slightly reduced requirements to achieve higher score in the Critic Review.
- Slightly reduced time required for fast travel.
- Increased attack range of Spears / staves.
- Slightly increased hitbox size of some animals.
That’s all for now! We have also made a lot of progress towards our next Major Update : Food & Festivals. This is a very large update, hence we do not have a specific release date yet. We will keep you posted when things become clearer and more finalized over the next few weeks!
Changed files in this update