It's been a little while since the last update, hasn't it? Well, we haven't been sitting idle, we've been working on a bigger update that we just released! A lot more stuff is coming soon, things we've also been working on but which aren't ready yet, but rest assured that more new things are coming. :D
Anyway, whithout further ado, let's get right to it.
The biggest feature we're introducing with this update is a new plane type, the Heavy Fighter, which can be manned by 2 players!


You can swap the old fast fighter planes in Coastal Conflict for a heavy fighter by using the plane swapping board near the airfield.

There's a lot more in this one, but I'll just let the patch notes do the talking. :)
Vehicles
-new Heavy Fighter planes added (Beaufighter for Allied and Bf110 for Axis) featuring a backseat gun and rocket pods
-added plane type selection billboard to airfields on CC allowing you to swap your team's plane between heavy fighter and fast fighter
-new P51 livery that matches the new allied Heavy Fighter plane
-vehicles no longer damage or kill enemies when stationary or moving very slowly
-broken plane parts no longer damage or collide with other planes
-lots of plane code changes and improvements
-planes should now act more realistic in terms of take-off and landing
-empty plane crashing and collisions behaviour improved
-AI planes now lead ahead of their target meaning they are now much deadlier
-improved plane flyby sound triggering
-plane MG sound attenuation decreased
-lowered minimum plane flight speed which makes it easier to land
-reworked plane speedometer to better fit the style (was still pixelart)
Emotes
-added "Need healing!" emote
-added salute emote
Main menu
-added host advanced settings tab
-added max class limits (using limits will make the server unranked meaning no XP gain, however, Steam drops still work on unranked servers) - We talked about limits a lot internally and decided to not make it available on ranked servers just yet as it will skew the balance too much and we need all classes to be fully available to properly test the game and get the balancing right
-added rules / welcome messages with color coding, a color coding tutorial will be posted shortly in the Discord
-added High CPU cost warning to bot amount slider in host menu (when going above 10 bots)
-default server browser mode is now compact mode
-added char limit to servername: 60
Game changes/improvements
-disabled crosshair recoil on all weapons except bolt action rifles and semi auto rifles (experimental) - trying to get to the absolute essence of the gameplay, want to give no recoil another shot since we already have spread to see if simplicity works better, this also makes the game a bit more casual
-vulnerability (burning) extra damage now rounds to nearest integer for a better damage pattern per weapon
-Sr pistols damage reduced by 1
-vehicle XP now goes to the controlling player's class
-added experimental distance based tick rate for characters which should improve performance with many bots
-increased spawn areas (combat zones) for both teams in RR
-launch force system has been remade from scratch and now uses a queue system which results in perfectly accumulated launch forces (old system was flawed as the launch forces could not be accumulated properly) This means RPG + keg now result in a very predictable reliable exact combined launch force
-added a randomized firing noise animation layer to make weapon firing feel a bit less static and more weighty
-increased bullet tracer intensity
-added jump launch animation
-added jump land animation
-added jump land sound
-new in air animation
-tweaked fire animations to be a bit more noticeable / intense and slower
-very slightly tweaked camera to be a little bit further away and a bit closer to the center of the character
-increased muzzle sizes on all weapons to make them a bit more noticeable
-increased interactable detection radius and made vehicles interactable from all sides
-slightly increased character movement acceleration
-smoothed out character movement braking a bit for a less abrupt stop
-reload animation tweaks, made them a bit more detailed and smoother
-added slight character sideways tilt animation
-weapon left hand IK system added for much cleaner left hand positioning
Faction based character look
-Allies now look more saturated, are a bit thicker and have round soft facial features
-Axis now look more desaturated, are slimmer and have harsher facial features with bags under their eyes
-overall character proportions tweaked a bit
In-game UI
-added hero progress widget to top left corner of HUD that indicated current base XP of the hero and accumulated match xp in green with a mugshot of your hero and total rank
-username in chat now colors red or blue depending on player team
Recon
-recon can no longer capture points while invisible
-knife frontal damage decreased from 30 -> 25
-knife throw damage reduced from 60 -> 55
-bolt action rifle swap speed increased from 0.8s -> 0.6s
-bolt action rifle reload speed increased from 0.9s -> 0.8s
-headshot multiplier increased from x1.3 -> x1.4
bug fixes
-fixed AI incorrect walking animations issues
-fixed syringe injector launch sound not playing on clients
-fixed fall damage
-fixed headshot damage
-fixed Power Shot not dealing extra damage
-fixed a sound bug with bolt action reload
-fixed Power Clap not dealing impact damage
-fixed AI tank main gun projectile direction inconsistency bug on client and server
-spawnpoints should no longer be visible for a split second when map is loading on client
Changed files in this update