Patch Notes
- Added a search bar for items and recipes in the codex
- All undiscovered items and recipes in the codex now show as hidden to better track progress
- Added completion rates to the item and recipe tabs in the codex
- Added items categories to the crafting menu
- Furnace screens now display stats for accepted fuel items
- Crafting screens now display all nearby workbenches
- Added a crafting screen toggle to display partial recipes(on by default)
- Added additional sorting options for inventories(A-Z, rarity, type)
- Creatures no longer have increased nigh time aggression for the first night
- Difficulty now affects maximum creature spawns and aggression
- Tiles can now be placed under existing tiles
- Crafting recipes now correctly update after crafting an item
- Fixed an issue with some codex recipes not correctly updating
- Deep hole tiles now correctly render tile transitions
- Fixed an issue with some broken text outlines
- Items can now be placed on crafted dungeon brick floors
- Crystallized wall incorrectly placed the wrong wall
- Reduced the attack range and health of spectral bows in the dungeon
June/July content update
Development on update 1.0 is still underway and should (hopefully) be ready around late June!
New 1.0 obsidian fortress biome
Changed files in this update