Highlights
- You can now see which classes are missing for each progress objective when hovering over each of them in the Game Mode Select screen!

- The Astral Dust earned for completing sectors and for winning has been increased!
- Astral Dust gained for completing a sector: 20 >>> 30
- Astral Dust gained for winning: 50 >>> 70
- The Thorns keyword now has syntax highlighting in cards.

Balance Changes
Status effects
Bleed and Poison damage is too high, making the strategies that abuse them too overpowered. With these changes, they will still be strong, but not as dominant. There might be additional changes to these status effects in future patches, but it's better to do them gradually to see how they affect the game first.
Bleed
- Damage per stack: 3% of max health >>> 2.5% of max health
Poison
- Damage per stack: 2% of max health >>> 1.75% of max health
Trinkets
Spider Bite
- Chance to apply Poison on strike: 100% >>> 60%
Enemies
Spirited Archer Lizard
- Now appears from Sector 1 onwards (was from Sector 2 onwards before this patch)
- Max Health: 120 >>> 85
- Spirit: 15 >>> 10
Battlemage
- Now appears from Sector 2 onwards (was from Sector 1 onwards before this patch)
- Intellect: 20 >>> 15
- Spirit: 40 >>> 25
- Speed: 9 >>> 7
- Max Health: 120 >>> 150
Stone Battlemage
Battlemage Warleader
- Luck: 10 >>> 15
- Defense: 50 >>> 60
Bug Fixes
- The status effect descriptions in the detailed card view screen have been moved to the left to have space for up to 4 status effect descriptions.
- The "Incoming damage" text no longer appears in the status effect descriptions when inspecting cards that inflict Bleed or Poison in the Codex.
- Many cards that didn't show the related status effect descriptions when inspecting them now show them correctly.
Changed files in this update