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Update notes via Steam Community
Greetings, Aspiring Dark Mages!

This patch is a spicy one—while it includes a few minor tweaks, it also brings some serious updates to the Keen-Eye Tribe deck (yes, again!) and the long-neglected Zombie Lord deck. Oh, and good riddance to a pretty useless card—I've replaced it with something far more exciting!

Let’s dive into the state of the game...

⚖️ GAME BALANCE ⚖️
- Heroic Souls will now be collected when time runs out, as long as they were harvested and en route to the Dark Tower.
- Cold mechanics during the Day: Cold now drops faster during an Icestorm. Previously, players lost 5 Cold every 5 TUs. With this update, you now lose 1 extra Cold per Icestorm level:
  • If Cold ≥ 40: lose 6 Cold every 5 TUs
  • If Cold ≥ 60: lose 7 Cold every 5 TUs
  • If Cold ≥ 80: lose 8 Cold every 5 TUs


🃏 CARDS BALANCE 🃏
- Burning Shard has been removed! I'm beginning to phase out elemental cards (waiting for a chance to shine again in teh future!), and this is the first to go. But don’t worry—a new card rises in its place:
- Library Rat (NEW): The Rats welcome a powerful new ally—a Rat Mage! He shuffles every card from your graveyard back into your deck and applies POISON to each Villager per card shuffled. Time his appearance wisely for massive poison stacks!
- Keen-Eye Tribe (starter deck): Once again updated to better synergize with the theme of managing a "mild" Icestorm.
- Zombie Lord (starter deck): While the basic deck remains untouched, all Upgraded cards have received major enhancements:
  • Gangrenous Zombies will keep crawling toward the Village even after being defeated.
  • Zombie Twins now react with grief (and fury!) when one sibling is slain.
  • Revolting Returns has a chance to raise an extra Crawling Zombie.

- Titan on Attack: Upon death, he now splits into two parts—upper body and lower legs—each continuing the fight for the glory of the Dark Mage!
- Dear Dead Friend: Its Demise effect has been softened slightly. Upon defeat, it now spawns a Weeping Soul, which slowly reduces the Rage value unless killed.
-Deranged Miner & Hewers: These gold-crazed diggers now have the ROAMING ability, wandering the battlefield in search of Iceshards to smash into gold.

🐛 BUGS 🐛
- Nothing major, just some typo corrections and UI animation fixes.

🏰👨🏻‍🌾🏠👩🏻‍🌾 🏰👨🏻‍🌾🏠👩🏻‍🌾 🏰👨🏻‍🌾🏠👩🏻‍🌾 🏰👨🏻‍🌾🏠👩🏻‍🌾 🏰👨🏻‍🌾🏠👩🏻‍🌾 🏰👨🏻‍🌾🏠👩🏻‍🌾 🏰👨🏻‍🌾🏠👩🏻‍🌾 🏰👨🏻‍🌾🏠👩🏻‍🌾 🏰

That’s all for now! Looking ahead, we're preparing another update focused on phasing out more Elemental cards. That tribe never quite got the love they deserved, and it's time to shift our focus deeper into the Demon family, especially what's lurking in the 3rd Hell: Thul.

Upcoming changes will also affect many cards in the Corruption and Destruction domains:
  • Destruction Demons will be slightly redesigned to better reflect their chaotic nature.
  • Corruption Demons will begin to unleash their... tempting powers.


Stay tuned. Stay evil. 😈
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