To address frame drops and stuttering, the following optimizations were implemented, resulting in smoother performance surpassing the original 3.5 version. However, experimental engine features were enabled, and potential long-term stability risks remain unverified.
Optimizations for GODOT Stuttering Issues:
- Reduced fixed physics iterations per frame to lower computational overhead.
- Experimentally enabled [Physics Jitter Fix] and [Physics Interpolation] features (unknown long-term stability risks).
- Fixed severe frame drops when using a controller alongside keyboard input.
- Modified character types experimentally to reduce physics-related resource consumption.
Other Updates:
- Adjusted parameters (e.g., bear projectile mechanics) due to reduced physics iterations.
- Fixed inability to throw boxes when the bear character is stationary.
- Resolved text display issue ({Lux}) in the tutorial section.
- Fixed incorrect order interface images.

Changed files in this update