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Update notes via Steam Community
Hi all, we're releasing this hotfix to address a couple crashes we've noticed.

Swordfish crash

(spoiler-text'd in case you don't want to know how the Swordfish works)

When the Swordfish robot is in its death throes, it will automatically aim toward "juicy" entities (i.e. a Pirate) and fly toward them. There was a crash where if the target entity no longer had a physics component, the game would crash. This is now fixed.

Healthstation crash

The Healthstation has an announcer that plays a little sound when it detects an entity nearby that is below maximum health. Similar to the Swordfish crash above, when the target entity no longer had a physics component, the game would crash. This is now fixed.
Windows 64-bit Depot 301281
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