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Update notes via Steam Community
Hello, everyone!

The dust is settling after the release of Update 7 - Ziplines & Tubeways. We are very happy to hear you like the additions, but there are always things to tweak. Here comes the first batch, now live on the experimental branch!

Misc.

  • Improved the performance of particle effects when demolishing buildings.
  • You no longer need to press Escape twice when cancelling in the save and rename pop-ups. Cancelling now takes approximately 2% less time. The Iron Teeth love that!

Bug fixes

  • Rubble is no longer left floating in certain demolition scenarios.
  • The relative terrain brush tool is no longer blocked by terrain in certain edge cases.
  • Fixed terrain blocks not being built when placed atop a tubeway. If you want to block your tubeway's exit, who are we to forbid you?
  • We’ve removed the throttled exits from piles, tanks, and warehouses. Beavers and bots will no longer get stuck inside these buildings. Previously, this could lead to their accidental deaths.
  • Fixed Batteries not properly blocking area around the line after loading a game.
  • Explosive Factory no longer clips through platforms and overhangs built above it.
  • Improved logging to help us diagnose rare crashes affecting certain hardware configurations and fixed some of them.
Windows 64-bit Base Content win64 Depot 1062091
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macOS Base Content macos Depot 1062092
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