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Update notes via Steam Community
0.2.1.2.0 Wall Running Update

05/19/25

Added Wall Running

-Added wall running system that detects walls on either side of player on input (default Ctrl) and linearly interpolates the standard gravity to the gravity I derive from the impact normal of the overlapping wall over a timeline then quickly reverse back

-Player can now run along wall for a short period of time (approx. 3 steps)

Added Extra Slow Motion Tier

-If player can eliminate 4 or more enemies in any 20 second period

*The slow time indicator will change from blue to red

*Time will slow down an extra interval

*Players speed is doubled relative to speed at that time dilation (.11)

*Bullets now travel at .3 speed relative

-Slow time capsules now change indicator to gold while active

-Indicator will be orange if both are active




Bugs

-Fixed async loading coming back with null actors at begin play

-Fixed new vehicle upgrade tint not being applied
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-Fixed numerous async spawning issues

-Fixed not all items dropping from NPCs

-Fixed decals attaching to invalid surfaces during destruction of said surface

-Adjusted camera shake to be more realistic (recoil)

-Fixed survival walls not fully crumbling effecting enemy AI responses

-Fixed not putting weapons away before entering tanks or helicopters

-Fixed freezing issues that was extremely rare and hard to replicate, wouldn't crash the game or log an issues, when a level was unloading, and had a TV playing a cutscene, in a packaged game rarely on the first startup if I waited outside the player house then left the game would freeze, had to change tv playback to interaction only.


Misc

-Removed "camera lag" setting from third person camera sprint arm, elimination issue where the crosshair goes over the player
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