0.2.1.2.0 Wall Running Update
05/19/25
Added Wall Running
-Added wall running system that detects walls on either side of player on input (default Ctrl) and linearly interpolates the standard gravity to the gravity I derive from the impact normal of the overlapping wall over a timeline then quickly reverse back
-Player can now run along wall for a short period of time (approx. 3 steps)
Added Extra Slow Motion Tier
-If player can eliminate 4 or more enemies in any 20 second period
*The slow time indicator will change from blue to red
*Time will slow down an extra interval
*Players speed is doubled relative to speed at that time dilation (.11)
*Bullets now travel at .3 speed relative
-Slow time capsules now change indicator to gold while active
-Indicator will be orange if both are active
Bugs
-Fixed async loading coming back with null actors at begin play
-Fixed new vehicle upgrade tint not being applied
'
-Fixed numerous async spawning issues
-Fixed not all items dropping from NPCs
-Fixed decals attaching to invalid surfaces during destruction of said surface
-Adjusted camera shake to be more realistic (recoil)
-Fixed survival walls not fully crumbling effecting enemy AI responses
-Fixed not putting weapons away before entering tanks or helicopters
-Fixed freezing issues that was extremely rare and hard to replicate, wouldn't crash the game or log an issues, when a level was unloading, and had a TV playing a cutscene, in a packaged game rarely on the first startup if I waited outside the player house then left the game would freeze, had to change tv playback to interaction only.
Misc
-Removed "camera lag" setting from third person camera sprint arm, elimination issue where the crosshair goes over the player
Wall Running Update
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Changed files in this update