The patch also comes with a healthy dose of QOL improvements and bug fixes.
New Features
- Added build +1 supply ship upgrade to the first tier of tech tree.
- More supply ships allowed per upgrade.
- Max number of market transactions now scales with the number of supply ships.
- Max number of autotrader transactions now scales with the number of supply ships.
QOL
- Production tooltips now reflect game time, not real time.
- Directives now sorted by type.
- Range indication no longer shows overlapping ranges.
- UI scaling preference now correctly saving.
- Destroying partially constructed buildings now returns delivered resources.
- New crystals take longer to power up.
Bugs Fixed
- Supply ship upgrades correctly display image in tech tree tooltip.
- Fixed button tooltips in game the scene.
- Collection towers only collect during the day.
- Fixed issue where recipes would sometimes not show in unit window.
- Tiles can no longer be built outside of shuttle range.
- Fixed issues where worker achievement was not triggering.
- Fixed issue where location button didn't correctly load saved location.
- Terraflux should now correctly unlock at the factory.
- Fixed issue were game could crash after saving.
There are still known bugs and more balancing that needs to happen - but this felt like a significant enough patch ;) Lots of good suggestions still need to get implemented!
Changed files in this update