Bigger changes:
- Focus no longer automatically switches to a different unit after moving
- The planet view now shows the currently built unit in each city (if any), including the remaining turns (Ctrl+P toggles)
- Added a Finances dialog with itemized income/expense overviews, accessible from the House screen
- Added tooltips to the unit and build dialogs, explaining the effects of unit stats
Smaller changes:
- Added a fuel gauge to units that require one
- The Esc key now works in the unit view, build and message dialogs
- The City screen now automatically opens when building a new city
- Adjusted the unexplored terrain colors
- Galaxy-wide relics now work in space
- 'Select All' now correctly accounts for towed units
- Rebels no longer activate ruins before turn 50
- CTRL+G (grid) and CTRL+T (city names) toggles now work correctly
- The AI is better at handling ruins
Fixes:
- Fixed a problem causing the production timer to go negative
- Fixed shortcuts with modifiers
- Fixed behaviour when trying to enter a city containing a naval transport
- Fixed a crash when closing a build or tech dialog with no unit selected
- Fixed transports being invulnerable in certain situations
- Fixed button clicks sometimes not registering
- Fixed retreating ministry-owned units
- Fixed a mapeditor crash when hitting Esc in the New dialog
Modding:
- Added basic modding instructions to the MOD dir
- Unit animations can now be static images (PNG, etc)
- Ruin activation is moddable
- Blank artwork files are moddable
- Mapper CSV import no longer crashes
Changed files in this update