Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

Bigger changes:

  • Focus no longer automatically switches to a different unit after moving
  • The planet view now shows the currently built unit in each city (if any), including the remaining turns (Ctrl+P toggles)
  • Added a Finances dialog with itemized income/expense overviews, accessible from the House screen
  • Added tooltips to the unit and build dialogs, explaining the effects of unit stats


Smaller changes:

  • Added a fuel gauge to units that require one
  • The Esc key now works in the unit view, build and message dialogs
  • The City screen now automatically opens when building a new city
  • Adjusted the unexplored terrain colors
  • Galaxy-wide relics now work in space
  • 'Select All' now correctly accounts for towed units
  • Rebels no longer activate ruins before turn 50
  • CTRL+G (grid) and CTRL+T (city names) toggles now work correctly
  • The AI is better at handling ruins


Fixes:

  • Fixed a problem causing the production timer to go negative
  • Fixed shortcuts with modifiers
  • Fixed behaviour when trying to enter a city containing a naval transport
  • Fixed a crash when closing a build or tech dialog with no unit selected
  • Fixed transports being invulnerable in certain situations
  • Fixed button clicks sometimes not registering
  • Fixed retreating ministry-owned units
  • Fixed a mapeditor crash when hitting Esc in the New dialog


Modding:

  • Added basic modding instructions to the MOD dir
  • Unit animations can now be static images (PNG, etc)
  • Ruin activation is moddable
  • Blank artwork files are moddable
  • Mapper CSV import no longer crashes


  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link