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Update notes via Steam Community
The repairs of the level editor, it goes on, because I rushed it out with a bunch of stuff broken, oh well! Now you can make and test secret level themes (if you've unlocked them) cause before I completely forgot to finish that part of the exporter.

I'm having trouble reproducing a bug that's been reported a couple of times where the floor tiles are offset from the objects in test mode, if you have a .btlev file that does this, please upload it in the bug reports form: https://docs.google.com/forms/d/e/1FAIpQLSd2XEtp4xkFLBgQ1aRlJWqQ70xI4TaJG08DqRLl752asEv17g/viewform

1.0.10 Changelog

  • attempt #5 to stop move_child from erroring (lazy hack to fix ysort flicker)
  • (level editor) oblivion prop correctly positioned in editor
  • (level editor) removed titles and endscreen from test mode
  • (level editor) oblivion and rover levels actually test and build now
  • (level editor) background no longer pops when changing theme

The level editor handbook once more (quickstart guide basically): https://drive.google.com/file/d/1_Kh8_DmHuTgYiDSfg3zCGHRu37DL5H7Q/

The Mac build has been confirmed to working well on Silicon and Intel chips and not flagging anything when run through Steam (or even directly from the .app as far as I can tell) but if you own a Mac and have any issues, please send me a report!

I'll continue to fix all the bugs and roughness until this game is flawless so don't hesitate to break and send me the remains, it's really helpful!
Windows Depot 2144991
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