
- Disassemble nearly any item in the game using the Disassembly Workbench
- You no longer have to pickup an object to move it, you can select "move" and easily change its position
- Continue game option added to main menu
- Setting to hide player headgear when equipped to player
- Trello board link added to main menu
- Action bar setting to set if it shows a number or the keybinding
- Keybinding to loot all of a container
- Added indication if you have looted an AI dead body
- Added notification that a passive skill has leveled up
- Items added:
- Disassembly Workbench
- Disassembly Workbench

- Water Wells now slowly gather water even if not raining/snowing
- Animal heads spawn chance reduced from 100% to 50%
- Shakes Cones Trader and Military Trader now have more items to sell and has an increased chance to sell all available items it can (Buffed)
- Random event markers will now be removed when you discover/get close to the event
- Rolling now only costs 8 stamina instead of 16
- Player footstep volume decreased, AI footstep volume increased
- Throwables like grenades, etc now give XP on kill and count towards stats
- Can now stack empty water bottles, jugs and canteens
- Player will now roll in direction of last input always
- Slightly reduced zombie boss default attack speed
- Changed zombie boss ambient sound
- Increased default vehicle spawn chance from 20% to 30%
- Adjustments to dog petting (Minor stuff nothing too major)
- Slight change to zombie animation (Technical)
- Reduced volume of rabbit footsteps
- Zombie bosses have a lower pitch footstep
- Geiger sounds now fades out faster than before (from approx 12s to 6s)
- Action bar slots now highlight if you can drag items to it
- Lunch boxes, empty water bottles and the can opener can now be placed inside of the fridge buildable
- When a container is fully looted (Button or keybinding option) it will automatically close the inventory
- Empty water bottles can now be placed in the lunchbox
- Free look camera will now reset to the direction you were facing before
- Reduced chance to find suppressors
- Texture optimization

- Fixed issue that could sometimes cause vehicles to be pushed with too much force
- Fixed dead AI bodies still damaging player vehicle
- Possible fix for interaction options for example showing "Picklock" when not looking at an object that you can picklock
- Fixed an issue that could cause the player to not spawn if colliding with an object
- Fixed issue where sidearm and melee weapon would be lost on death and not spawn in the "body box"
- Fixed issue that would cause ambient sound to not play correctly
- Fixed collision issue with head on zombie dogs and similar
- Fixed skill points UI showing as 0 on loading up a save (Only a UI issue)
- Fixed zombies floating
- Fixed when a mass amount of in game notifications are made they are not in uniform to the right of the screen
- Fixed being able to transfer items from the vicinity directly to action bar
- Fixed oil rig code showing as 0 on notepad
- Fixed free look in first person camera being limited dependent on what direction you are looking in the world
- Fixed moving left or right while in free look (third person) causes player to spin
Zurvivor
Changed files in this update