We’re back to updating after a break of about a month. This update fixes a couple of bugs, but also adjusts the gameplay a little: in lower difficulty regions turrets will fire fewer missiles, for example.
Gameplay Changes:
- You cannot enter the training area with a character that is wounded or weary.
- Magic turrets shoot less frequently in lower difficulty regions.
- When you strike a magic turret, it is disabled much longer.
- Harvestable plants that will not yield anything no longer prompt you to interact with them.
- Small chests (that only hold one item) no longer prompt you to open them when they are empty and have their lid opened to indicate they have been looted long before.
Big Fixes:
- When you are in combat using mouse and keyboard with the auto face option off, the direction of the mouse takes priority over the direction of your movement in determining which direction you face.
- When retrying a mission the correct wayfarer is spawned.
- Fixes an issue with tidings spawning incorrectly.
- You cannot try to disarm the traps in the training area when you have not learned about fortune tests yet.
- Potential fix for blurry freeze after switching characters.
- Kin are not regarded as allies when checking to see if you can offer an alliance to a clan. (But they are still treated as allies in all other regards).
- Clan guards have learned that they sometimes guard a mine.
- Prevents campsites from spawning in wide river fords.
Patch 1.7.35 Nerfs magic turrets a little in low challenge regions
Update notes via Steam Community
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Unexplored 2: The Wayfarer's Legacy Content
Depot 1095041
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