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Update notes via Steam Community
Hello Builder,

Second patch in the “Improving player quality of life” series


This time we've improved filter visualization and added automatic triggers when you perform certain actions.

The crop filter appears when you place a cultural building, and the resource filter appears when you place a production building.

There have also been a number of additions to the tutorial to help you better understand certain game mechanics.

Changelog

Tutorial

  • Addition of a chapter explaining the use of Cultural Characters
  • Addition of a chapter on the use of the Architects' Cabinet
  • Presentation of esplanade objectives
  • Using a Cultural Character to bring in a faction
  • Constructing a second cultural building (using a faction's rise to power)

Filters

  • Improved rendering of district and faction filters
  • Display resource filter by default when building a production building
  • Display district filter by default when creating a cultural or service building

Various QoL improvements

  • Details of incident risk calculation is now displayed in the tooltip in the district selection panel
  • An anchor is now displayed on the parts of buildings that must go into the water during building creation
  • Overhaul of the interface showing evolutions of the cultural building currently selected in the Building Tree
  • Ruin selection interface position has been updated to be more consistent with other selection interfaces and to work better with Prutaneîon



New features and improvements

  • Construction: add an anchor POI on buildings that must be constructed in water to indicate which part must be in water
  • Filters: improve rendering of faction filter
  • Filters: display resource filter by default when building a production building
  • Filters: display cultural filter by default when creating a cultural or service building
  • Rendering: improve outlines of the painting effect for resolutions smaller than 4k
  • Rendering: optimization of the tutorial map
  • Tutorial: add new tutorial chapters and rework existing tutorial
  • UI: add a warning if a cultural building needs to be repaired before it can evolve
  • UI: add unlocked/available button status in Prutaneîon
  • UI: highlight values of memory points calculation details in topbar tooltip
  • UI: know-how displayed in Building Tree and Building Selection are now selectable and their display has been improved
  • UI: cultural buildings listed in ‘Evolution’ section when selecting a building in Building Tree are now selectable and their display has been improved
  • UI: various small improvements in Building tree
  • UI: update ruin interface position
  • UI: hide notifications when opening a selection panel
  • UI: notifications can now be closed with ESC
  • UI: add age icon on Building/Wonder selections
  • UI: keep some POIs displayed when Prutaneîon is opened

Fixes

  • Filters: tweak neutral culture color to be visible in district filter
  • Keybind: fix Collection shortcut was enabled in all ages and tutorial
  • Politics: fix decrees rejected by the representative were also counted towards the bonus gauge during the IR age
  • Politics: fix the representative roles and culture icons were mixed up during the IR age
  • Politics: fix the factions available during the elections for the IR age
  • Ramparts: Health and Safety for each inhabitant was decreased by 50% instead of 20% after building level 1 rampart
  • Save: add detection for corrupted saves to prevent the player from getting stuck in the main menu
  • Save: handle the case where a save failed to load and display a popup to inform the player of what's going on and take him back to the main menu instead of crashing
  • Save: fix save button could get stuck in disabled state
  • Save: fix some interfaces were not blocking save properly
  • Save: fix evolved cultural building had the wrong age when loading a save
  • Tutorial: fix pixelated icon in politics panel
  • Tutorial: fix 'Radius Security Area' and ‘Attraction’ were not improving when upgrading the 'Family Heritage' to level 2
  • Tutorial: fix Interface shortcut keys were accessible during the 'End of Tutorial' screen
  • Tutorial: fix incorrect 'Health' satisfaction points are added after building 'Ceramic Workshop' during the 'Chapter 9'
  • Tutorial: fix incorrect chapter number
  • UI: fix missing satisfaction details in construction validation panel for ‘Service’ and ‘Wonders’ buildings
  • UI: remove the display of an obsolete effect on ramparts
  • UI: fix duplicate name 'Telegraph' was displayed for two know-how in the 'Library panel' during IR
  • UI: sort Wonder/Service builder per culture in Building Tree
  • UI: hide Effects container in Building Tree and Tooltip if there is none
  • UI: align badges with notifications in City View
  • UI: fix wonders were always displaying the Giant building size in Building Tree and Construction Picker
  • UI: fix an incorrect Incident was displayed in the 'Faction' panel when an incident other than a fire was breaking out in districts
  • UI: fix the effects were applied immediately on evolving any cultural building before the construction ends
  • UI: fix wrong know-how localization was used in construction validation window
  • UI: fix don't hide incident risk when it's 0%
  • UI: fix Defeat panel was remained open during age transition
  • UI: fix ‘Attract a Faction’ button was appearing on barricaded districts
Windows 64-bit Depot 2228281
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