Balancing/Gameplay changes / QoL
- No changes yet.
- The wells fed by the aqueduct have been given new values. Previously 9, 7, 7. Now 7, 8, 10.
- The quest to build a basilica was triggered too early. You now need to have at least 10 equits for the quest to trigger.
- Tasks given to you in career mode can now be completed before the maximum time.
- The task to build a basilica has been changed so that it is only triggered when at least 10 Euites are reached.
- Changed the name of the smoke graphic option for residential buildings. The name was inconsistent.
- At the Ingenieurhaus, it wasn’t clear that there was a scrollable list. The display has been redesigned to make it easier to see.
- Visual error: The green display bars for the residents in the top right menu were initially always at 30%. Changed to 0%.
- It is now possible to build buildings and look at the statistics during pause mode.
- The Germania map is available in the career mode.
Bugs
- When you burn down a house, the flame always remains. It doesn’t disappear after the house has burned down: fixed.
- Buildings that needed scriptorias had already indicated the need before they were fully built: fixed.
- When a deity has increased the radius of a fountain, it accidentally also increased the aqueduct fountains: fixed.
- If buildings overlapped in the radius of influence, sometimes only one building was assessed and not all that the house had in the radius: fixed.
- Incorrect bonus description for the altar. The bonus for the consul is not 100% but 1 field: changed.
- On map 10, the markers of the water sources were shifted: fixed.
- When there were no residents in the city, certain entertainment buildings displayed negative satisfaction values: fixed.
- If one end of an aqueduct was demolished, the castellum divisorium continued to supply water: fixed.
- If a house (level 1-3) was supplied with an aqueduct, it indicated that a well was nearby: fixed.
- If you built a Lupanar and had a pub with a Meretrix upgrade next to it, the house only had 50% satisfaction with Lupanar: fixed.
- When you were on the world map, the new autosave system constantly tried to save after 5 minutes: fixed.
- The northwestern lumber merchant on map 11 never appears: fixed.
- The ad for the arcades had a typo. You only get one arcade per island, not two as stated: changed.
- If you hover the mouse over a menu item and try to move the camera, nothing happens. Leaving the UI caused the camera to jump: fixed.
- If residential buildings were built outside the negative radius of the altar, they had better satisfaction than at the edge of the radius: fixed.
- Satisfaction due to main street, altar distance, and city street was partly displayed incorrectly but was calculated correctly: fixed.
- Building a racing furnace caused delivery truck pathfinding issues. Targets 2 and 3 were partially swapped: fixed.
- Some port buildings had black markers above them: removed.
- Some players reported towns disappearing after saving. A function has been implemented that might fix this, though it’s unconfirmed. Please continue submitting bug reports if save games are corrupted.
- If you were rejected for an application, you could no longer apply again: fixed.
- Tooltip box stated that houses on main roads grant double tax revenue. This is incorrect; text corrected.
- Order to build 60 forum tiles counted incorrectly and had incorrect German translation: fixed.
- Incorrect size information for the Domus M: changed.
- On the Hispania map, the reservoir wasn’t supplying any water: fixed. In old saves, the dam may need to be rebuilt.
- Porta Nigra could not be built: fixed.
- Wrong label at iron storage: changed.
- Large villa had wrong scale: old 27, new 28 width.
- Hiring an entertainment company and saving caused calendar values to reset to zero until reopened: fixed.
- Assigning an entertainment company to a month made them disappear after consulting the augurs again: fixed.
Story (and story-related bugs)
- In the mission to burn down houses, a counter now shows how many you have burned.
- Restarting or deleting certain cities was not possible. Issue resolved; deletion is still restricted in Fire Mission.
- In one mission, 1000 iron and 2000 wood were needed but only counted as successful with 1001 iron and 2001 wood: fixed.
- Burning down 10 houses did not work for some. Now fixed.
- Story dead-end fixed.
- Unlocking the largest map in story mode didn’t allow play. Now selectable after unlocking.
1.02.00
Update notes via Steam Community
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