Implementations
- Playtime added to save game and visible in the Main Menu
- "New Record" added to the game over screen for longer runs
- Main NPCs now have an exclamation mark above their heads whenever they have something new to say
Teleport Duck
- Improved design
- Now it only needs to be purchased once to unlock the floor
Fixes
- When using the duck to teleport directly to floor 4, Printer would disappear
- Buying the chainsaw shows a button to exit Bluetopus; if clicked, Bluetopus UI won’t open again
- Pause menu not saving sound preferences
- Pause menu displaying unnecessary resolutions
- When pausing during boss fights, music wouldn’t resume after unpausing
- Enemy shots would still sound even with the game paused
- Redtopus challenges not resetting junk drops, causing balancing issues
- Blackout challenge made the scene too dark
- Talent lock challenge not working on floor 3
- Deadly Trigger skill in the skill tree increasing damage only for current Blue
Cyber Metrics
- Numbers were hard to read
- Opening Cyber Metrics during sub-boss fights caused black bars to appear and not disappear
Tutorial
- Dialogues corrected
- NT8000 portrait was flipped
- Car in Neon City trapping the player
- During the walk-shoot-move-by-mouse sequence, shots were not following the cursor
- UI sometimes freezing the game when buying Voice Hack in the skill tree using a controller
- Pausing during the tutorial causes the player to lose controller inputs
Adjustments
- Enemy spawn visuals adjusted
- Slot machine interface, sounds, icons, and feedbacks adjusted
- Some UI texts in English and Portuguese were corrected
- Dash system remade
- Dialogue text size adjusted for Steam Deck
- Tutorial teaching how to shoot in Neon City improved
Menus
- Some menus simplified
- General usability adjustments for controllers
Changed files in this update