Thanks so much for diving into v0.38 and sharing your feedback — it’s been awesome to see so many of you back in-game. As to be expected with such a large update, a few bugs slipped through the cracks. This hotfix addresses the most urgent issues affecting gameplay and stability.
✅ Hotfix Changes & Fixes:
WorldTimeAPI Errors Resolved
- The game will now abort time-related setup if the external WorldTimeAPI service is down, preventing log spam and unexpected behaviour.
[M] Key Interference During Name Setup Fixed
- Pressing [M] during the start-up tutorial no longer opens the Map UI.
→ If your name was never properly set, you can use [F9] to change it at any time (when not 'Busy').
Tutorial Panel Text Rewritten
- Most tutorial messages have been reworded to be more compact and clear.
- Key terms and input prompts now appear highlighted in colour for better visibility.
Cash Text Sync Fix
- Resolved an issue where player cash wasn't updating correctly when starting a New Game or Tutorial.
Disassembly Queue Soft Lock Workaround
- A temporary interaction lockout has been added during disassembly transitions to prevent rare soft locks when switching between components and queued items.
- While not ideal, this small delay ensures stability and avoids full lockouts that could cost minutes of progress.
- Far to many hours have gone into debugging this issue and this is the best I can come up with for now — this is a temporary fix while a better solution is found.
NPC Footstep Sound Optimization
- NPC footstep audio now has reduced travel distance and falloff, helping to declutter the soundscape and improve performance.
Randomized SFX Variations
- Scrapping, drill, and clicking sounds now play with subtle pitch variation to reduce repetitiveness.
Dummy RNG E-Waste Save Fix
- Resolved an issue where Dummy RNG-based E-Waste items were not being saved correctly.
Removed Excess Log Spam
- Cleared out several redundant log messages to reduce console clutter and improve performance tracking.
Changed files in this update