Today's Update:
This patch brings major improvements to early-game flow, loot balance, control quality-of-life, and sets the foundation for future story mode content. Many of these changes affect early systems and may only be noticeable with a fresh save.
Thank you to everyone who helped test and gave feedback during the beta cycle—we genuinely appreciate the support!
Coming Friday:
We’re opening a one-time community input thread to influence our next Beta Cycle. Everyone gets one post—your chance to give feedback, suggestions, or critiques about any part of the game. Think about the full experience: what works, what doesn’t, what still needs tuning. The more actionable, the better. Keep it focused, keep it clear—and keep an eye out Friday.
V23 Patch Notes
Additions:
- Save file stats now display in both the main menu and in-game menu.
- New tutorial and quest systems implemented.
- New quest journal UI. (Story mode content will use this system in the future.)
- New keybind added for quest journal access.
- Sandbox vs. Story mode selection available in the settings. (Story mode content not yet active.)
- Added trader tech that allows crafting of Electrical and Mechanical Parts (25,000 coins).
- Added Take All shortcut when looting POI containers. (Default key: T)
- Full controller support added.
- New footstep sounds implemented.
- Corner Dirt Plots and Stone Path foundations added.
- New cave added to the map. (See image below.)
- Fish Ration added. Can be crafted on the Food Prep Table.
- Quarter Foundations with legs (long) added.
- Mirrored Ceiling (Ladder Access) pieces added.
- Wooden Double Door Frame added. Can be upgraded to Metal.
- Double Doors added. (Two variations.)
- Garage Door added for use with Double Door Frames.
- Arrow indicator added to show door orientation.
Changes:
- Players now start in random spawn locations.
- The ATV no longer spawns at the lighthouse by default.
- ATV now spawns fully repaired at a random POI.
- Reduced number of Gas Barrels at POIs; they no longer respawn.
- Significantly reduced medical and bandage loot from POIs to promote crafting and survival gameplay.
- Bolts now auto-reload—no longer need to press R.
- Updated in-game UI icons (interact prompts, etc.) for clarity and controller support.
- Crocodiles now ignore swamp trees for smoother navigation.
- AI now has a chance to dodge player attacks.
- Some items now included in dead AI drops.
- Doors that were open when saving will now load in the open state.
Bug Fixes:
- Fixed: Upgrading a ceiling ramp to cement would incorrectly become a foundation ramp.
- Fixed: Extractors could have multiple ore types toggled while powered off.
- Fixed: Moving the NPC Town Hall and House could cause door duplication.
- Fixed: Snapping vertical walls below another vertical wall wasn’t functioning.








Changed files in this update