Changelog
- Add a new barrier to all the "GASTRONOMER" minigame maps, to stop the GASTRONOMER from flying off into the edges of space to stop players from killing them (after accumulating a few points).
Bug fixes
- Fix an issue from v1.0.3 in the "BERRY BARRAGE" minigame, where players couldn't land on the orbiting planets.
- Fix a visual issue with Prism's head from v1.0.3 when they respawn after dying
- Fix some soft locks in the menu after playing a single game
Other
- Credited a few more people we missed who worked on the game, in the credits screen
- Optimised some gravity code. Only noticabled on systems with very low hardware specs.
Previous changes
v1.0.3
Additions
- Add new languages: Italian, Korean and Traditional Chinese.
- Added some missing roles and names from the development team to the Credits screen.
- (Single player) Add the ability to skip the dialogue during the medals presentation after a single player mission is completed.
Changes
- The likelihood of minigames "Gastronomer" and "Puff Panic" to appear earlier was slightly increased.
- Adjust the feeling of gravity for the thrown bombs in the minigame "Gravapult"
- In the minigame "Gastronomer", add a label above the Gastronomer's head that appears when the Gastronomer eats players and scores points (+1, +2, etc)
- Allow pausing in multiplayer during the countdown
- (Single player) Edited some levels in Spark’s single player challenges to make them more achievable
- (Single player) Changed some time requirements for a few single player missions.
- (Single player) During the dialogue at the beginning of a level, we changed “Hold to skip”, with a single press “Skip dialogue”
- (Single player) Hid the "Coming soon" options for now. We want to update the game with new content in the single player campaign. But can't guarantee how soon we'll be able to do that.
Bug fixes
- Fix the message on the welcome screen that mentioned wishlisting.
- Fix localization issues that were sprinkled around the game. In some cases, certain labels weren't being localized. In other cases, the font wasn't being updated on some labels.
- Fix some bugs in the minigame "Event Horizon". One bug sometimes caused notifications to appear too often on the right of the screen when ghosts would die. Another buy caused planets to sometimes be placed on top of one another.
- Fix a music playback issue in single player when launching or being asked to launch the tutorial.
- Change the method of rendering character outlines- it is more efficient.
- The glyphs in the tooltips within the practice area change depending on the players that have dropped in.
- Fix a soft lock that can happen in the single player menu if you spam the back button (to return to the title screen)
- More small bugs and optimisations
Changed files in this update