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Update notes via Steam Community
Hi folks! This is just a small patch with a couple fixes and improvements.

Changes in this patch:
  • Fixed already-placed monsters and NPCs not being given or updating their weapons when their character type's assigned weapon types are changed. (This was working in the initial release of the Weaponry Update, but was accidentally broken as part of a bugfix in Hotfix 1)
  • The character model editor preview now shows the character with a randomly selected one of the weapon types assigned to the class. If you'd like to change it, you can set the preview weapon to be used over on the model editor's "Settings" tab, and also change the ilvl of the weapon being previewed.
  • If you feel like a character's greatsword just isn't 'great' enough, or its dagger just isn't stealthy enough, you can now adjust the scaling of a character type's weapons, as an additional slider on the "Adjust" interface for the character type's right arm. (I need to find a better, easier-to-find place to put this, but it's functional over here for now!)


...also localisation updates and a couple other small bug fixes!

Talk again soon,
-T
Windows 64-bit MMORPG Tycoon 2 Win64 Depot 486861
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Windows 32-bit MMORPG Tycoon 2 Win32 Depot 486862
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macOS 64-bit MMORPG Tycoon 2 OSX Depot 486863
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Linux 64-bit MMORPG Tycoon 2 Linux64 Depot 486864
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Linux 32-bit MMORPG Tycoon 2 Linux32 Depot 486865
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