Global:
- Fixed issues for controller support.
- Fixed an issue where localization wasn't working properly in some levels (English should not appear in non-English settings.)
- HDR support re-enabled.
Moon Mages:
- Fixed an issue where loading into the level after starting could block player progress.
- The Artist's Room now loads properly after fighting the water mages.
- Fixed an issue where the room before Edgar displayed a debug arrow on the floor.
- Added proper collisions in the Sewers Priest room.
- Removed a visible debug cylinder underneath the bridge.
- Resolved a potential crash that could occur after loading a save.
Ritual Grounds:
- Fixed an issue where loading a save after defeating Moroi would place the player back into the boss fight.
- Fixed a bug where completing the Ritual Grounds, starting a New Game, and progressing could corrupt future saves in that area.
Foreverdark Town:
- George's dialogue occasionally became invisible despite triggering correctly - this is now fixed.
- Adjusted mini moon headgear behavior; it no longer floats unpredictably or blocks the camera.
- Fixed an issue from the bartender's cinematic where Leo’s code failed to apply, causing the main character to have an uncapped hole where the missing arm is.
Sun Palace:
- The hole the player falls into during the King cinematic is now dark.
Sun Garden:
- Added missing animations for the guardians in the final cinematic.
- Removed unintended blood from the doll's shader.
Sun Factories:
- Corrected icon for the Candles lore entry.
- Fixed an issue where the equipped weapon did not disappear when using it as a rotating key.
- Resolved a bug where the player camera could see through a pipe in of the smelter cinematics.
- Prevented the player from getting stuck by jumping into the moving magnet.
More changes and improvements on the way - thanks so much for playing Moroi! If any of these issues impacted your initial Steam review, we encourage you to take a look and, if you'd like, share a revised review!
Moroi Patch Notes - 05/15/25
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