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Dear Tankers and Mechanics!


Sitrep

Third update with game fixes. Third patch was planned on monday but after the previous patch we have to take a look at converted tanks and fix issues with customization being applied during the battles. All captured tanks are now revisited and should be fixed. We have taken a look at Panther tanks also. Besides that another portion of bugs being fixed.

Chinese localization

We have also added improved Chinese localization. Thanks to JustSaySo and 𝙍𝙞𝙘𝙝𝙒𝙝𝙚𝙖𝙩𝙚𝙧 almost a half of translation has been reviewed and fixed. Also some Italian bugs for HE (High Explosives) have been fixed as well. We are going to improve all languages.

Changelog 1.0.3

About today update below is the list of changes being made

Added:
  • Periscopes and visors to PzKpfw IV Ausf. H


Fixed:
  • C1M9 (Outskirts of Prokhorovka) Missing battlestations after finishing second and third objective
  • BlockTPP difficulty setting now correctly sets up in settings
  • Scrollbar in Campaign Save Selction has decreased speed when using mouse scroll
  • Captured vehicles can be correctly customized
  • Crane input visualizers letters A and D are now correct
  • Tank controlled by the player and ordered to shoot (for example when player is using binocs) now correctly shoots at selected target
  • Captured KV-1/KW-I now can be correctly rearmed
  • UI errors regarding manual and other UI menus not being able to close
  • Masks on wheels an tracks while camo is applied on PzKpfw T34 747r (captured T-34)
  • Weird visualisation issue's with tanks exhaust smokes.
  • Delete campaign save button (the recycle bin) now works in main menu
  • Underbelly armor fix for Tiger Tanks.


Modified:
  • Reduced amount of smoke, infantry units and tanks to improve perfomance during last campaign mission (C1M10)
  • Remove wrench tool from player inventory during battle
  • Changed the camera pivots for Tiger H1 turret viewfinders
  • Xray shader shows model/moduels/parts without cliping
  • Chinese localization 40-50% thanks to JustSaySo and 𝙍𝙞𝙘𝙝𝙒𝙝𝙚𝙖𝙩𝙚𝙧
  • Panter Armor colliders are now dedicated meshes instead of primitive shapes - making it better


When next update 1.0.4?

Next update most likely will be released on monday.

Known issues:

  • missing tank visors/periscopes
    • Panther tank
    • PzKpfw IV Ausf. H

  • Chinese localization is under heavy improvements currently
  • Some UI elements are still overlapping, we are aware
  • missing tutorial - bigger subject - we are working on that!
  • for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
  • converted tanks after customization applied doesn't have it during the battle
  • single tanks bought in Quartermaster they are not visible in Force Pool
  • Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
  • of course there is more...


Thank you and have a good one!
DeGenerals



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