Improvments:
- Spells now hit precisely where they are intended
- Fluid simulation system replaced by a more stable and less performance-intensive one
- Power selection screen slightly revised
- Objective text enlarged
Balancing:
- Embalmers' shots are slowed by 25%
- Enemy waves have been slightly modified
Crash fixes:
- In some cases by returning to the hub
- In some case using Ra's dash power
Bug fixes:
- When melee from the air, the behavior is very strange
- It is possible to reroll powers more than once per run
- Enemies are sometimes blocked when trying to descend to the lower level
- When standing on a reward altar, melee enemies do not attack
- In the power selection menu between two powers, the selection is unstable
- After rerolling a power, if a replaced power was legendary, the animation continues to play
- The reward altar room remains in the down position after reloading a game where the reward has already been taken
- The player's landing system loops standing on not walkable surfaces
- The visual effect of destructible floors is buggy
- Invisible walls are present in the hub
Changed files in this update