New Features:
- Reduced file-size. The binaries for boomsheets are now several megabytes smaller with less resources.
- Standard compliant - anim files uses the latest parser grammar. The editor will upgrade "legacy" anim documents.
- Disambiguate keyframes - Earlier language used "frames" interchangeably for the keyframes in the anim state and the unit of time. The editor now uses integer frames clocked at 60hz for units of time and the word keyframes is reserved the rectangle area representing the sprite in a moment of animating a given state.
- Live preview window - Make changes and see them update in real-time.
- Better preview window - Zoom in and pan the preview window the same way as the atlas.
- Informative preview window - Skip by frames or keyframes. Both appear in the preview window now.
- Preview window always on top - No longer need to "hunt" for the window behind the editor.
- Multi-select - SHIFT + click to select multiple elements and edit them to apply incremental changes.
- Grid overlay - Configure a pixel-perfect grid that lays on top of your texture atlas.
- Full attribute support - Every element on the animation tree to the left can have attributes (states, frames, and points).
- Attribute templates are colored by their type.
- Built-in attributes - Editor supports the @scroll and @node attributes
- @node src, point - Build complex animations from multiple states using this attribute and see it in the preview.
- Embedded comments - Editor preserves and embeds user comments in every element type.
- Document globals - Supports parsing and storing document globals to interface with external tooling.
- New buttons - Buttons for attributes, attr templates, globals, and embedded comments.
- Import/Export support - Import and export .TSX tile anim files (Experimental).
- TLC - Fixed bugs, crashes, and added better icons to existing tools and buttons.
Changed files in this update