Version 1.0.5

With this patch, we're delivering several milestone elements from our planned roadmap (see below), including:
- launch a new season!
- add a new banner system
- deliver significant QoL and bug fixes!
New / Changes
- GENERALIST BANNER SYSTEM: Choose 2 banners from 5 different tower types and earn a powerful specialization as a reward!
- NEW SEASON: A new season has begun – many things have changed. You can still view the results of the last season.
The following badges are awarded for the previous season:
- Endless Mode Scaling Modifiers: Enemies gain special resistance scaling over time. In turn, spell base damage now scales as well.
- Shadow Tornados (Tornado x Shadow Fusion) now trigger Darkness (Shadow Banner effect), but no longer trigger Overdose (Shadow Banner)
- Frost spells now override Frost Tower effects (and cannot be overwritten by Frost Towers)
- Reroll function for Hero Choice added via a new Hero Tower Meta Perk
- Added button to open chests (for cases where visibility is blocked)
- City-building icons now change color based on the upgrade completion of their respective building
Major bug fixes
- Fixed special case of invisible chests
- Fixed bug preventing spells from being triggered
- Improved savegame stability
- Fixed rare bug in later waves where bosses could become immortal
- Fixed rare bug in later waves where health bars disappeared
Adjustments
- Doom Scattering (Raven x Tornado Fusion):
Initial: 20% → 30%
Banner upgrades: 6/8/14% → 9/12/21%
- Clinking Mastery (Raven x Frost Fusion):
Initial: 200% → 300%
Banner upgrades: 60/80/140% → 90/120/210%
- Precision Shots (Arrow x Mortar Fusion):
Initial: 90% → 120%
Banner upgrades: 30/40/70% → 40/55/95%
- Shadow Tornado (Tornado x Shadow Fusion):
Duration: 200 → 130
Banner Duration: 20/30/40 → 9/12/21
Damage: 400% → 200%
Banner Damage: 120/160/280% → 60/80/140%
- Squall (Tornado Banner):
Initial: +73/87/130 → +90/120/210%
Upgrades: +43/57/100 → +60/80/140%
- Stormbringer (Tornado Banner): +18/24/42% → +21/28/50%
- Wide Blast (Volcano Mortar Banner): +15/20/35% → +20/27/47%
- Runestone Tower Fire Rate: 7 → 6
- Scorching (Runestone x Tornado Fusion):
Initial: 40% → 30%
Banner upgrades: 12/16/28% → 9/12/21%
- Spiral of Pain (Shadow x Tornado Fusion):
Initial: 30% → 40%
Banner upgrades: 9/12/21% → 12/16/28%
- Prism damage transfer from previous towers: 70% → 60%
- Frost Tower:
Max Slow Amount: 80% → 75%
Freeze immunity after being frozen: 0.5s → 1s
- Frost Magician Global Cooldown: 15s → 20s
- Auto-banish of irrelevant perks after entering Endless Mode (e.g. more branching possible)
- Removed downside from Guild Obligation (no longer disables Goldmine)
- Removed downside from The One Standard (Fusions/Uniques no longer restricted)
- Best Selection (University, Luck Tree): Chance for banners in chests: 5x → 10x
- Path of Bounty: Next Boss HP Boost: 30% → 50%
- Hero Tower Specializations now grant more of the original spell damage: 50% → 70%
- Greedgem (Rare Relic): +100% → +200%
- Seal of Constancy and Golden Incentive (Common Relics) have swapped downsides
- Mill Specializations buffed: +4 Wheat per Worker, +20 passive Wheat production
- All other Resource Building Specializations buffed: +2 per Worker
- Buffed University Perks:
Luck Tree: Market rerolls: 2 → 3
War Tree: Enemy Analysis: +80% → +100% crit damage
Economy Tree:
- Trade Networks: 2 → 3 gold per ship
- Golden Era: 60 → 80 gold per wave
- Conservation: 20% → 30% worker cost reduction
- Honey Ale: 40% → 60% beer bonus productivity
- Starter Bonuses to choose, when you start a new run:
Wheat: 40 → 50
Stone: 50 → 55
Improvements
- Performance optimization (especially with Runestone–Prism chains)
- Trade stack size in the Trading Post can now exceed 100
- Forges now display which towers are being buffed
- Specialized Workshop now directly shows which tower will be affected
- Improved perk refresh timing
- Fixed bug where Enemy Bane achievement didn’t count on all difficulties
- Clearing Master (Workshop Spec) now shows its effect when hovering over build resources
- 0-gold tower upgrades are now purchasable even when using Final Rags (debt relic)
- VFX reduction setting now affects all visual effects
- Message now appears if no more offers can be made due to empty loot pool (UI fades out)
- Fixed bug where DPS of last wave in leaderboard was capped at 2.1b
- Corrected Focus Rune (Runestone Banner) calculation
- Holding right-click to move the map no longer cancels spells/tower/outpost placement
- Improved visibility of high levels in Outpost heatmap
- Fixed bug where Artifact of Determination expiration removed auto level-up on some towers
- Fixed visual inconsistency where towers had no color difference on medium graphics
- Adjusted relic counter position/size to avoid overlap
- Fixed bug where chest drop tiles could block future frost/burn fields
- Fixed cloning issue with tower level-up groups
- Improved translations
- Mouse buttons can now be assigned in keybindings
Roadmap Update
This also allows us to update our roadmap - the yellow ticks visualize topics for which we have already partially delivered the scope of the planned content with the patch - but as you can see, there's more to come:
Thanks again to all the valuable feedback from the community - we read everything, whether Discord, Review, Youtube comment or Steam Discussion post: THANK YOU! Also thanks to all the feedback from the beta - Reminder: If you want to help us test the next upcoming content: https://store.steampowered.com/news/app/3028310/view/506198441910601078
Got ideas, questions, or just want to hang out? Join our Discord and be part of the community.
Changed files in this update