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Version 1.0.5



With this patch, we're delivering several milestone elements from our planned roadmap (see below), including:
  1. launch a new season!
  2. add a new banner system
  3. deliver significant QoL and bug fixes!


New / Changes

  • GENERALIST BANNER SYSTEM: Choose 2 banners from 5 different tower types and earn a powerful specialization as a reward!
  • NEW SEASON: A new season has begun – many things have changed. You can still view the results of the last season.
    The following badges are awarded for the previous season:

  • Endless Mode Scaling Modifiers: Enemies gain special resistance scaling over time. In turn, spell base damage now scales as well.
  • Shadow Tornados (Tornado x Shadow Fusion) now trigger Darkness (Shadow Banner effect), but no longer trigger Overdose (Shadow Banner)
  • Frost spells now override Frost Tower effects (and cannot be overwritten by Frost Towers)
  • Reroll function for Hero Choice added via a new Hero Tower Meta Perk
  • Added button to open chests (for cases where visibility is blocked)
  • City-building icons now change color based on the upgrade completion of their respective building


Major bug fixes

  • Fixed special case of invisible chests
  • Fixed bug preventing spells from being triggered
  • Improved savegame stability
  • Fixed rare bug in later waves where bosses could become immortal
  • Fixed rare bug in later waves where health bars disappeared


Adjustments

  • Doom Scattering (Raven x Tornado Fusion):
      Initial: 20% → 30%
      Banner upgrades: 6/8/14% → 9/12/21%
  • Clinking Mastery (Raven x Frost Fusion):
      Initial: 200% → 300%
      Banner upgrades: 60/80/140% → 90/120/210%
  • Precision Shots (Arrow x Mortar Fusion):
      Initial: 90% → 120%
      Banner upgrades: 30/40/70% → 40/55/95%
  • Shadow Tornado (Tornado x Shadow Fusion):
      Duration: 200 → 130
      Banner Duration: 20/30/40 → 9/12/21
      Damage: 400% → 200%
      Banner Damage: 120/160/280% → 60/80/140%
  • Squall (Tornado Banner):
      Initial: +73/87/130 → +90/120/210%
      Upgrades: +43/57/100 → +60/80/140%
  • Stormbringer (Tornado Banner): +18/24/42% → +21/28/50%
  • Wide Blast (Volcano Mortar Banner): +15/20/35% → +20/27/47%
  • Runestone Tower Fire Rate: 7 → 6
  • Scorching (Runestone x Tornado Fusion):
      Initial: 40% → 30%
      Banner upgrades: 12/16/28% → 9/12/21%
  • Spiral of Pain (Shadow x Tornado Fusion):
      Initial: 30% → 40%
      Banner upgrades: 9/12/21% → 12/16/28%
  • Prism damage transfer from previous towers: 70% → 60%
  • Frost Tower:
      Max Slow Amount: 80% → 75%
      Freeze immunity after being frozen: 0.5s → 1s
  • Frost Magician Global Cooldown: 15s → 20s
  • Auto-banish of irrelevant perks after entering Endless Mode (e.g. more branching possible)
  • Removed downside from Guild Obligation (no longer disables Goldmine)
  • Removed downside from The One Standard (Fusions/Uniques no longer restricted)
  • Best Selection (University, Luck Tree): Chance for banners in chests: 5x → 10x
  • Path of Bounty: Next Boss HP Boost: 30% → 50%
  • Hero Tower Specializations now grant more of the original spell damage: 50% → 70%
  • Greedgem (Rare Relic): +100% → +200%
  • Seal of Constancy and Golden Incentive (Common Relics) have swapped downsides
  • Mill Specializations buffed: +4 Wheat per Worker, +20 passive Wheat production
  • All other Resource Building Specializations buffed: +2 per Worker
  • Buffed University Perks:
      Luck Tree: Market rerolls: 2 → 3
      War Tree: Enemy Analysis: +80% → +100% crit damage
      Economy Tree:
      - Trade Networks: 2 → 3 gold per ship
      - Golden Era: 60 → 80 gold per wave
      - Conservation: 20% → 30% worker cost reduction
      - Honey Ale: 40% → 60% beer bonus productivity
  • Starter Bonuses to choose, when you start a new run:
      Wheat: 40 → 50
      Stone: 50 → 55


Improvements

  • Performance optimization (especially with Runestone–Prism chains)
  • Trade stack size in the Trading Post can now exceed 100
  • Forges now display which towers are being buffed
  • Specialized Workshop now directly shows which tower will be affected
  • Improved perk refresh timing
  • Fixed bug where Enemy Bane achievement didn’t count on all difficulties
  • Clearing Master (Workshop Spec) now shows its effect when hovering over build resources
  • 0-gold tower upgrades are now purchasable even when using Final Rags (debt relic)
  • VFX reduction setting now affects all visual effects
  • Message now appears if no more offers can be made due to empty loot pool (UI fades out)
  • Fixed bug where DPS of last wave in leaderboard was capped at 2.1b
  • Corrected Focus Rune (Runestone Banner) calculation
  • Holding right-click to move the map no longer cancels spells/tower/outpost placement
  • Improved visibility of high levels in Outpost heatmap
  • Fixed bug where Artifact of Determination expiration removed auto level-up on some towers
  • Fixed visual inconsistency where towers had no color difference on medium graphics
  • Adjusted relic counter position/size to avoid overlap
  • Fixed bug where chest drop tiles could block future frost/burn fields
  • Fixed cloning issue with tower level-up groups
  • Improved translations
  • Mouse buttons can now be assigned in keybindings


Roadmap Update

This also allows us to update our roadmap - the yellow ticks visualize topics for which we have already partially delivered the scope of the planned content with the patch - but as you can see, there's more to come:


Thanks again to all the valuable feedback from the community - we read everything, whether Discord, Review, Youtube comment or Steam Discussion post: THANK YOU! Also thanks to all the feedback from the beta - Reminder: If you want to help us test the next upcoming content: https://store.steampowered.com/news/app/3028310/view/506198441910601078

Got ideas, questions, or just want to hang out? Join our Discord and be part of the community.
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