Control remapping & sprite updates next :V
Other additions & changes:
- the game should now auto-detect which device has recently sent an input and swap to it
- while using a controller, items are detected exclusively via proximity & ignore cursor position entirely
- the player should face an input direction while moving even if not aiming
- fixed some cameo dialogue typos
- moved audio & light colliders to the player to prevent "missed" detections
- properly locked out secondary functions when speaking with / trying to speak with NPCs
- properly locked out secondary functions when in cutscenes
- added a missing cameo
- moved the 7th pinup from Sunday to another location
- added in an exit timer as a way for players to confirm they're done w/ a level before being forced to exit
- fixed hint PC not cycling through all dialogue properly
- fixed a dialogue offset on the hint PC
- fixed hint PC using incorrect dialogue for some days
- removed a debug visual from Mari's dialogue handler
- added the same "interact charge bar" mechanic to ALL interactable items. this will help buffer interactions when using a controller
- added "press X to interact" text to a few items that were missing it
- reduced interact range slightly to cause fewer weird overlaps
- tweaked the "ruins" level to be a bit less of a straight shot from start to finish
- removed the gate from the "ruins" level
- +1 cameo sprite
- started initializing achievements; I might rush these for the weekend, we'll see
- fixed a crash w/ new keycard examine script
- replaced 1 pinup
- added 7th pinup that unlocks if you find all 6 previous pinups
- removed some missed debug text
- double checked "new game" resets when starting a new run; old stats should no longer carry over
- added a second check to make sure cops deaths aren't being double-dipped
Changed files in this update