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Controller support is installed & functional! Achievements too!

Control remapping & sprite updates next :V

Other additions & changes:

  • the game should now auto-detect which device has recently sent an input and swap to it
  • while using a controller, items are detected exclusively via proximity & ignore cursor position entirely
  • the player should face an input direction while moving even if not aiming
  • fixed some cameo dialogue typos
  • moved audio & light colliders to the player to prevent "missed" detections
  • properly locked out secondary functions when speaking with / trying to speak with NPCs
  • properly locked out secondary functions when in cutscenes
  • added a missing cameo
  • moved the 7th pinup from Sunday to another location
  • added in an exit timer as a way for players to confirm they're done w/ a level before being forced to exit
  • fixed hint PC not cycling through all dialogue properly
  • fixed a dialogue offset on the hint PC
  • fixed hint PC using incorrect dialogue for some days
  • removed a debug visual from Mari's dialogue handler
  • added the same "interact charge bar" mechanic to ALL interactable items. this will help buffer interactions when using a controller
  • added "press X to interact" text to a few items that were missing it
  • reduced interact range slightly to cause fewer weird overlaps
  • tweaked the "ruins" level to be a bit less of a straight shot from start to finish
  • removed the gate from the "ruins" level
  • +1 cameo sprite
  • started initializing achievements; I might rush these for the weekend, we'll see
  • fixed a crash w/ new keycard examine script
  • replaced 1 pinup
  • added 7th pinup that unlocks if you find all 6 previous pinups
  • removed some missed debug text
  • double checked "new game" resets when starting a new run; old stats should no longer carry over
  • added a second check to make sure cops deaths aren't being double-dipped
  • Loading history…
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