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Hello everyone,

A new patch has been released. This one contains mostly stability and security fixes.

Servers and clients are recommended to update as soon as possible.
The change list is as follows:

  • Throw a non halting Lua error when hitting Lua file limit, to let players know that they have hit the limit
  • Fixed a regression crash on Linux when almost finished loading a map
  • Prevent crashes with steamworks library when used too early on dedicated servers
  • Fixed console spam about invalid sprite orientation when the sprite material is simply missing
  • Fixed HLTV clients being kicked due to mismatching SteamID
  • Fixed a crash to do with env_projected_texture's texture
  • Fixed some security issues reported on HackerOne
  • Remove unnecessary return value in WorldPickerMouseDisable hook so GM:VGUIMousePressAllowed hook works more reliably for addons (Community Contribution)
  • Fixed Lua error with creator tool when trying to spawn NPCs that do not exist on the server (Community Contribution)
  • Blocked .vdf and specific .cfg files from being accessible by the Lua file library
  • Added one more known Lua backdoor URL to HTTP blacklist
  • Increased default value of mem_max_heapsize to 512, and block it from being changed by Lua API
  • Block datacachesize convar from being changed by Lua API, to prevent crashes when set to invalid values
  • Fixed monitor (and potentially other) materials in Hammer acting strangely when using "Fit" option in texture application tool.


The entire change list can also be found on our website:
https://gmod.facepunch.com/news/may-2025-patch
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