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Update notes via Steam Community
Hey Fellow Primates!

How has everyone been experiencing the recent upgrades and updates since the baby monkey's perks & permanent progression? The little ones are now quite useful! This time, we’ve brought a new class and a new weapon!

New Class:


PYRO MONKEY:
Unleash the power of fire!
Less proficient at dealing direct damage, but over-compensates by BURNING IT ALL

New Weapons:


Monkey Buster: Mysterious technology! Shoots lemon-shaped energy projectiles.

General Tweaks:

- Added more Area Layouts to all Dungeons (there were 12 variations, now there are 20!)
- Changed Megaphone effect (baby mascots will attack with your attack, not your interact button)
- Vampire Class: Added a brief immunity period after bat form ends
- Power Up Mode Alternative: Gather 3 to receive a Bonus Stat choice (but the choices you get are much bigger now!)
- Ape Amulet changes: Now it heals a flat amount, rendering it more useful to heal at early game and for classes with low hp
- Bonus Stats Cap is now marked with a color when you reach the maximum number for a Bonus Stat.
- Base Max HP is now 1000, upgradable to 1200 for the basic class.
- A Warp Portal will appear when you beat all enemies in the area, teleporting you directly to the Exit Doors
- Jump Height: Base jump height is now higher
- Heal effect descriptions now consider the Hard and Extra Hard difficulty debuff

Meta-progression perks:

- New unlock: Re-Roll Power Up choices
- New unlock: Re-Roll Ape Amulet Upgrade choices
- Doctor Revive: Starts reviving at 10% hp, unlock more levels to increase the %

Bug fixes:

- Poison Egg damage is now properly counted as Artifact Damage
- Pendant of Pain: Now description is correct, instead of adding 100% damage, it doubles all damage output after all other calculations are done
- Vampire Class Bat Form was getting damage in some cases where it was supposed to be immune to it

As always, stay tuned!

The Dunjungle Team
Windows Depot 1589571
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