Changes
- Reverse Hollowing effect from bonfire event is now boosted by log of player base corruption so it more properly scale later on
- Magic Mirror "break" option now require 500 corruption or more (instead of strickly more than 500 corruption)
QoL
- Disabled weapons are now saved when loading a run
- Selected weapon (on GunSlinger) is now properly remembered when loading a run
Fixes
- Variant of Final weapon damage not properly applied.
- Monster dropping infinite experience after a certain point.
- Negative Corruption causing bug with Eyes of Truth, and bloodbath/blood handed challenges
- Tooltip not properly handling huge value (above e38)
- Some case where damage calculation was inccorectly boosted
- Bug where god statuette offered to player was less than intended during sculptor event
- Bug with negative corruption on blood handed/bath challenge
- Exp bar visually glitching above level 400
- Maximum challenge level at once not properly scaling by 5% of already completed challenge level
- Performance drop when reaching maximum level
- Flamethrower critical damage not properly scaling above level 9
- Explosive Bow, Explosive vial, Angel Prism and Thunder vial having their defense piercing squared
Changed files in this update