If you've encountered any other bugs or crashes, you're always welcome to log them in the Steam Discussions, we'll have a look at them tomorrow!
Changes
- Pathfinders can no longer spawn in rooms adjacent to the heart.
- Lowered remove card cost from 50 to 40 essence in the boss reward screen
- Reduced the card reroll initial cost from 50 to 25, and increased the increasing cost per reroll from 10 to 20
- Automatically disable tutorials after the first run.
- Increased Tension multipliers from x1, x2, x3, x5 to x1, x2, x4, x6
- Balancing of the first 2 boss nights
Fixed Bugs
- Fixed a crash resulting from the Helpline trait on nights where the first wave is empty.
- Fixed achievements stop triggering for all except “Dealer’s Choice” and “Evolution”.
- Fixed cards not saving when returning to menu after adding one to the deck or upgrading.
- Fixed Dark Room effect not triggered.
- Fixed inaccurate unlocked modifiers on end screen.
- Fixed boss intro screen layout for different resolutions.
- Fixed locked door SFX.
- Fixed a typo in the Kinship trait description.
- Fixed French Drain highlight color.
If you didnt find the fix or addition you were looking for, check out our just released plan for the near- and further future: https://store.steampowered.com/news/app/3179730/view/518587145533785022
And again, a big thank you for playing and all your feedback ❤️

Changed files in this update