Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Another day, another batch of changes!

If you've encountered any other bugs or crashes, you're always welcome to log them in the Steam Discussions, we'll have a look at them tomorrow!

Changes
  • Pathfinders can no longer spawn in rooms adjacent to the heart.
  • Lowered remove card cost from 50 to 40 essence in the boss reward screen
  • Reduced the card reroll initial cost from 50 to 25, and increased the increasing cost per reroll from 10 to 20
  • Automatically disable tutorials after the first run.
  • Increased Tension multipliers from x1, x2, x3, x5 to x1, x2, x4, x6
  • Balancing of the first 2 boss nights

Fixed Bugs
  • Fixed a crash resulting from the Helpline trait on nights where the first wave is empty.
  • Fixed achievements stop triggering for all except “Dealer’s Choice” and “Evolution”.
  • Fixed cards not saving when returning to menu after adding one to the deck or upgrading.
  • Fixed Dark Room effect not triggered.
  • Fixed inaccurate unlocked modifiers on end screen.
  • Fixed boss intro screen layout for different resolutions.
  • Fixed locked door SFX.
  • Fixed a typo in the Kinship trait description.
  • Fixed French Drain highlight color.


If you didnt find the fix or addition you were looking for, check out our just released plan for the near- and further future: https://store.steampowered.com/news/app/3179730/view/518587145533785022

And again, a big thank you for playing and all your feedback ❤️

  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link